New account registration is temporarily disabled.

PHANTASMAX'S PROFILE

Software engineer by day, game developer by night.
UnEarthed
SNES Style Top-Down Action RPG

Search

Splitting items into stacks?

So there is an inventory feature that I am wondering if I should add to my project, that seems like a very basic feature: splitting stackable items into stacks. Like, if I had a potion with 100 count in it, the feature would allow me to make 2 stacks, let's say 50 each out of that 100.

So concerning this topic, what are some of the use cases for it? I've played RPGs before and they did have this feature, but I don't remember ever having to use it, so I am wondering if it is even worth adding in. Will it be missed if it's not there?

Shop System - Item Buyback question

Regarding shop systems in RPGs, how important is item buyback nowadays? For example, you sell an item to a vendor, but then you change your mind for some reason and you wanna buy it back. Most of the older retro RPGs don't have this feature in their shop systems, and I never notice it because I don't think I ever used it, or use it very little. What do you guys think? I am thinking about whether I should implement this or not, but I don't know if it is a feature where people love or if its something where people barely notice.

Hello!

New to RMN here. I started coding my first game about 3 months ago in Gamemaker Studio 2. It started out as a platformer game, but then I wanted to add RPG elements into it. Once I started adding RPG stuff, it became clear that this was going to be much more complex than I initially thought, lol. In any case, I'm lurking around the forums here and discovered that there are a lot of knowledgeable people that know how to make a good RPG, and I am hoping to learn enough so I can somehow make a rpg platformer with a nice feel to it. Anyway, nice to meet you all!
Pages: 1