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Most tripping features on an RPG?

author=bulmabriefs144
I've done glitchy tilesets
Show'em, either here or send to me via PM. I'd like to have some useful reference.

Speaking of glitches, I've done an event that actually crashes the game after displaying a picture with a glitch mock-up and playing unbearable noise. Yes, you have to bring up the task manager and shut RPG_RT.exe process down, because F12, F4, F5 and Esc won't work at all! On top of that the player will be lured into this trap by an arrow indicating the "broken" door as the right way, whilst the actual exit from the map would be elsewhere. I do realize it may be frustrating, but that's the point - to mock the player who blindly follows hints, Call of Duty style.

To make this mock-up I looked at several NES corruptions with misplaced and miscolored sprites/tiles. Then I took random images from my game - be it chipsets, facesets, system graphics, just anything. Finally I messed with colors to make it appear as in said NES glitches. I will do the same with actual chipsets, as the game will become more and more "corrupted".

author=JosephSeraph
also that glitchy music is cool
Some time ago I sent this song to a friend of mine. He told me it's quite disturbing, and would fit well for maps that turn into mindscrewing mess.

Most tripping features on an RPG?

Maybe make the game appear as glitchy at certain moment?

Currently I'm working on a little game, which is set... ... inside a failed hard drive, where I personally revisit my unreleased or otherwise crappy projects, armed with a SMG to tackle anything from these games. At one moment, the game will start simulating glitches in the NES fashion - randomly distorted graphics, corrupted music (from SNES Doom, see below) and sound effects, even font switching to unreadable one or maps collapsing into glitchy void! After the game is "corrupted" to the bone the screen will instantly fade to black after few seconds, leaving the player in a pitch black abyss.


Isn't that trippy, or even creepy?

DQLegacy44.png

What the hell, is that a freakin' cacodemon from Doom which turned into an evil apple or something? o_O

"Invoke Chi":Just What Is That?

And a custom battle system to it? Oh no, I'm not into this kind of stuff. CMS and CBS requires a lot of work, which is too much for me. And I don't need separate item menu in main game menu, but in battle...

"Invoke Chi":Just What Is That?

Too bad there's no way to make separate menu for items, eg. key items or character-specific stuff.

[2k3] Variable value in item's name/description

It is not possible even with Cherry's DynRPG?

[2k3] Variable value in item's name/description

I tried that, and the result is:

I don't even know why there's Yen symbol instead of "\".

[2k3] Variable value in item's name/description

Hey folks.

I want to insert a variable value into item's/skill's/whatever name or description. Is this possible in RM2k3 (by any means - patches included)?

MP-powered shield

author=Dyhalto
The downside is aesthetics the player will see, and it may become more spaghetti code than I think.

Right, I'm not Rave and I will definitly not meddle with overcomplicated stuff. Well, if it's impossible to do it other way, then it'll be better to abandon that idea at all.

MP-powered shield

author=Nightowl
but not being able to use skills would make it pretty useless IMO.

Plain attack, even if augumented with other items and character's weapon itself won't do?