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Trigonometry script for rpg maker 2003
Returned for this script after a little while...
I'm preparing myself for making a RPG with a bit of stealth system involved. There will be no random encounters whatsoever (I hate 'em!), but hostile groups represented as events on a map. I could do this The Way-style, with said events walking randomly or instantly following player, but hell, isn't that weird for human or android enemies to follow you since you have entered the map? No, they should do that upon detection (only the detecting group will chase the player) or switching an alarm (then all hostiles within the area will be hot on your tail).
So, the point is - I wanted to switch chase mode upon detection by simple toggling a switch, thus activating a new page with event's movement set to follow the Hero. But actually this event stops, and slowly follows its old path. Honestly, I have no idea what to do. This detection system is crucial to my project, as it takes walls in account, and an event will not detect the player through it.
I'm preparing myself for making a RPG with a bit of stealth system involved. There will be no random encounters whatsoever (I hate 'em!), but hostile groups represented as events on a map. I could do this The Way-style, with said events walking randomly or instantly following player, but hell, isn't that weird for human or android enemies to follow you since you have entered the map? No, they should do that upon detection (only the detecting group will chase the player) or switching an alarm (then all hostiles within the area will be hot on your tail).
So, the point is - I wanted to switch chase mode upon detection by simple toggling a switch, thus activating a new page with event's movement set to follow the Hero. But actually this event stops, and slowly follows its old path. Honestly, I have no idea what to do. This detection system is crucial to my project, as it takes walls in account, and an event will not detect the player through it.
Reviewing for Dummies
Thanks, very useful.
I wrote a review of Alter AILA some long time ago, and it was rejected for unknown reason. Now I think I understand, why it was rejected. A few days right after this I had a "how to write a rewiev" topic at class in my college, but in the end - it sucked and didn't help me with this whatsoever :p
Again, thanks :)
I wrote a review of Alter AILA some long time ago, and it was rejected for unknown reason. Now I think I understand, why it was rejected. A few days right after this I had a "how to write a rewiev" topic at class in my college, but in the end - it sucked and didn't help me with this whatsoever :p
Again, thanks :)
Trigonometry script for rpg maker 2003
What 'bout using trigonometry in top-down shooters to replace bullets based on events? Is it possible?
Five Strategies for Better Game-Making
#5 is true as hell. Many people at Polish community (often kids 10-15 yrs old) belive that they'll make clone of their favourite "Gothic" or something. NO, RPG Maker is not capable of making such games! Play other RM-games and you'll see what can you do. That's the solution, not brainlessly copying commercial productions! It's USELESS.
Why Plagiarism Matters
comment=38679
You can patent gameplay processes. Square have a patent for ATB, for example.
How could Enterbrain use it in RM2k3 then?
Guard Detection Using Field-Of-View
Event Vision
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