PULITS'S PROFILE
Search
[RM2K3][PAID WORK] Fix my ABS
Hello,
As many of you may know, I am developing a RPG Maker 2003 game, Echoes of the Mind.
Development is doing relatively well. EotM features custom hand-drawn maps, music, menus and an action battle system. I have managed to develop most of these systems by myself throughout these years and with help from others. Other than myself, there's a sprite artist involved, a background artist and music artist (all received payment).
I am aiming for a demo release this year, since it's an horror game, October would be fantastic!
Development is doing "relatively" well because like many of you, I don't have enough time to make a full-time commitment. I have responsabilities like a job, family, etc.
The most crucial aspect that needs to be urgently fixed is the ABS. Although it works somewhat fine, it feels very clunky, particularly collision detection. The game has been in development hell for this very same reason. Depending on the game's acceptance, I would like to publish this game on digital platforms, but I'm aiming for an initial and conservative demo release.
Right now, I'm using a private GitHub repository, so ideally it would be very helpful that the prospect knows how to push/pull latest changes. Although this is not necessary.
I am not expecting this task (and subsequent tasks) to be done for free. I am more than happy to discuss hourly rates/fixed rates per task. Ideally, I'm looking for a 2k3 veteran that can execute these systems flawlessly; 2k3 is capable of many things, including Trigonometry and many other things.
Feel free to contact me through this platform or via Twitter, @santi_bambam
Regards!
As many of you may know, I am developing a RPG Maker 2003 game, Echoes of the Mind.
Development is doing relatively well. EotM features custom hand-drawn maps, music, menus and an action battle system. I have managed to develop most of these systems by myself throughout these years and with help from others. Other than myself, there's a sprite artist involved, a background artist and music artist (all received payment).
I am aiming for a demo release this year, since it's an horror game, October would be fantastic!
Development is doing "relatively" well because like many of you, I don't have enough time to make a full-time commitment. I have responsabilities like a job, family, etc.
The most crucial aspect that needs to be urgently fixed is the ABS. Although it works somewhat fine, it feels very clunky, particularly collision detection. The game has been in development hell for this very same reason. Depending on the game's acceptance, I would like to publish this game on digital platforms, but I'm aiming for an initial and conservative demo release.
Right now, I'm using a private GitHub repository, so ideally it would be very helpful that the prospect knows how to push/pull latest changes. Although this is not necessary.
I am not expecting this task (and subsequent tasks) to be done for free. I am more than happy to discuss hourly rates/fixed rates per task. Ideally, I'm looking for a 2k3 veteran that can execute these systems flawlessly; 2k3 is capable of many things, including Trigonometry and many other things.
Feel free to contact me through this platform or via Twitter, @santi_bambam
Regards!
Hi there
Hi, although I'm new to rmn, I'm not new to the RPG Maker community in general. The story is the following: "back then" I was developing an RPG Maker 2003 game, which was looking decently well. I lost motivation and eventually, I lost my game in one HDD format.
That was five years ago or so. All that survived was a demo of my game... or so I thought. A friend actually had a copy and sent it to me some weeks ago. Besides the nostalgia I said "why not?" and now I am really motivated about finishing it. Progress is doing great.
A little bit about myself, my name is Santiago and I'm 27 years old (that sounds old). and I am a professional programmer. As for hobbies, I'm a gym rat and I do aspire to be an actual indie game developer, but that's another story.
I'll post about my game later, but for now I'm really happy to see that the community is still alive, after all, the community is what makes RPG Maker (any version) so great.
Have a good day!
That was five years ago or so. All that survived was a demo of my game... or so I thought. A friend actually had a copy and sent it to me some weeks ago. Besides the nostalgia I said "why not?" and now I am really motivated about finishing it. Progress is doing great.
A little bit about myself, my name is Santiago and I'm 27 years old (that sounds old). and I am a professional programmer. As for hobbies, I'm a gym rat and I do aspire to be an actual indie game developer, but that's another story.
I'll post about my game later, but for now I'm really happy to see that the community is still alive, after all, the community is what makes RPG Maker (any version) so great.
Have a good day!
Pages:
1













