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RAMZA'S PROFILE

I've spent a large part of my 26 years designing video games, mostly in my head. When I discovered RPG Maker 2000, I finally had a medium to put my thoughts down into, and I did.

At the time of its release, Mana Conquest was massive - even a ten hour long game was insane in those days, and the graphics kind of sucking was generally overlooked, due to the scope of the project.

Several years since, and I'm a bit embarrassed concerning how bad the first game really was. I've tried to fix that in the sequel, but between when I started, and now, there have been three new RPG Makers, and since they don't allow backwards compatibility, I've been stuck on RM2k3. Shameful.

I've come too far to quit now, though.
Mana Conquest: Vengeance
The second game in the Mana Conquest Trilogy

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Windows 8 and RM2K3

author=kentona
Saw this on a microsoft KB discussion:

It is possible to accelerate and also fix fullscreen DirectDraw applications in Windows 8. However you will not get the speed you were used to like in Windows 7 or before.

Save this as a *.reg file and modify the path to your game executable:


Windows Registry Editor Version 5.00


[HKEY_CURRENT_USER\Software\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers]
"C:\\Program Files (x86)\\YourGame\\GameExecutable.exe"="$ DWM8And16BitMitigation Layer_ForceDirectDrawEmulation"


Then run the registry script.


I don't have windows 8 so I can't tell you if this works or not...


I'll give this a shot next time I'm on nightshifts with my laptop. It'll give me lots of time to mess with it and compare the results to the other options we've got.

Windows 8 and RM2K3

author=Sailerius
author=Wonsungi
Sailerius
Which games have been crashing for you? I would like to test them on my machine and perhaps the other.
All of them.

I've found that running an rm game in fullscreen by running the RPG_RT.exe file (no testplay mode) causes it to lockup and crash 100% of the time on my machine. Try setting some compatibility options. I've had luck with windows XP SP3, but as mentioned in the article, the framerate tanks in fullscreen mode like that.

Edit:
It appears that my machine is picky about what works and what doesn't. I tried messing with some compatibility options to check framerates, and they all appear to be around 24-25fps now. Since it's not consistent, the video appears choppy, though.

I'm kind of annoyed TBH. I'm considering installing a windows XP partition on this computer so I don't have to deal with RMs crummy performance. Even the DXGL wrapper isn't perfect. I noticed lately that it seems to having missing pixels, or shows a checkered line in between the boundaries of different elements on the screen (like between the bar color and the bar graphic in the DBS) which is distracting.

It is still a work in progress, however.

Search Underfoot in RM2k/3

a different way, although a bit more involved would be to make the common event memorize the hero's location and then compare it to a list of exact coordinates for hidden treasure. Doing it this way would allow you to place hidden items closer to teleports or other events that would normally prevent you from turning off the 'flag' switch after stepping off the main square.
Although, there would be a lot more variable use in that method, so yours is definitely much better for a newer user to do.

Very informative tutorial, however.
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