RAST'S PROFILE

Tower of the Spirit Worl...
A retro RPG modeled after the NES/GB RPGs many of us grew up on.

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Tower of the Spirit World

You didn't notice it because I don't advertise it or post around much :D

Tower of the Spirit World

It originally was - Enemies dropped stupidly low amounts of money while items and inns were expensive, which led to it being easy to run out of money and have no way to heal. It was sort of a forced grind filled with fake difficultyand I don't think anyone would've enjoyed that.

Tower of the Spirit World

Weapons won't have limited uses anymore. Stat-boosting items aren't available at the moment, though I'm planning on adding HP boosting items. Not sure if I'll have the others, as the damage algorithms are a bit funky and it'd be hard to properly balance that. There's also no character permadeath of yet, though I'm working on it. I was thinking of a more toned-down version where you'd lose everyone but your main character(the first one you created) in the event of a party wipe.


The game currently has the World of Continent arc and the tower from FFL, but I don't think I'll follow the story exactly after that. I'm trying to keep the important plot elements in while eventually turning it into a (somewhat) original story.

Touhou - Wandering Souls

Haven't had a chance to try this yet, but it's definitely the most fluid real-time combat I've seen in an RM game. I'll probably try it out the next chance I get.

Tower of the Spirit World

No, I'm an entirely different Rast. I have stumbled across him on some other forums I'm active on - He goes by Rast Blackwing on RPG Revolution, for example.

Back to the game - I've been pretty friggin inactive, had a sudden burst of 6-day work weeks, but I'm slowly making some progress. Considering doing a completely original soundtrack as opposed to 8-bit styled arrangements of Final Fantasy Legend/Adventure themes. It'd certainly help the game out, I think.
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