REBEZION'S PROFILE
Rebezion
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Rm2k3 games with poor English translation :P Enjoy!
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Demo update 01/12
Thanks! I am working on the new version of combat system right now. I will probably announce it here in blog post as well, it's kinda big rework.
Demo update 01/12
I appreciate the input, Link.
1) Floaty gold was fixed in the demo archive that I uploaded today.
2) Enemy placement - I added this to my feedback list, I will adjust monsters in the mansion eventually and I will think of this when doing new monster placemements.
3) Backstep - This is somethÃng that can be eventually edited later.
4) There is a small climb step - but it just replaces a jump function. If you stand by small edge/cliff and you hold key towards the wall, A jump will perform a small climbup instead of jump.
5) Yes, I could use more feedback on jump. More the better. Current difference isn't too big when you hold a jump key - I could lower minimum height to create a gap. There is no tutorial that explains you can jump higher by holding a JUMP key. However you wouldn't be able to pass the tutorial area without usage of max. jump.
6) I am not sure about that all characters are the same, what about Balthazar ? Maybe translation was a little bit changed. I don't know how it feels in English now as I am not native speaker and I didn't do translation. However I can tell taht in Czech version characters aren't the same. Maybe there wasn't just opportuntiy to bring in such situation where the characters will prove more.
*I upgraded the slime hammer, so the hit impact has even better visibility now.
---
-excuse my English and Thank you for playing!
1) Floaty gold was fixed in the demo archive that I uploaded today.
2) Enemy placement - I added this to my feedback list, I will adjust monsters in the mansion eventually and I will think of this when doing new monster placemements.
3) Backstep - This is somethÃng that can be eventually edited later.
4) There is a small climb step - but it just replaces a jump function. If you stand by small edge/cliff and you hold key towards the wall, A jump will perform a small climbup instead of jump.
5) Yes, I could use more feedback on jump. More the better. Current difference isn't too big when you hold a jump key - I could lower minimum height to create a gap. There is no tutorial that explains you can jump higher by holding a JUMP key. However you wouldn't be able to pass the tutorial area without usage of max. jump.
6) I am not sure about that all characters are the same, what about Balthazar ? Maybe translation was a little bit changed. I don't know how it feels in English now as I am not native speaker and I didn't do translation. However I can tell taht in Czech version characters aren't the same. Maybe there wasn't just opportuntiy to bring in such situation where the characters will prove more.
*I upgraded the slime hammer, so the hit impact has even better visibility now.
---
-excuse my English and Thank you for playing!
Demo update 01/12
I am starting Nightkeep blog!
@Xbuster, I think blog is super-thing ! As I try to update several sites at once, I can't tell how often i will update. But any major update won't miss this place. Give a demo go in a month :) or so, I hope !
Heroes of Umbra on Steam Greenlight
Of course you have yes vote from me ! I know this project for so long, even older umbras. U have been for so long in field so I hope you will do good with the project.
EARLY ALPHA DEMO - feedback
55 downlaods total, not much feedback. Because this was early alpha testplay and some major improvements were done lately. I deleted a file today as it was outdated version. I didnt get much feedback (little things make me both sad and happy), but I am going on forward with a development. So stay tuned.
News
News
I added download - part of 1st zone
http://rpgmaker.net/games/6368/downloads/6074/?post=559215#post559215
for controls check profile page. Also leave feedback if u wish to.
http://rpgmaker.net/games/6368/downloads/6074/?post=559215#post559215
for controls check profile page. Also leave feedback if u wish to.
Ex-Stigma Link system
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