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A Riggy2k3 Christmoss

When will a download be available?

Ara Fell

Is it still possible to get the old, 2k3 version of this game instead of the enhanced one?

3ROGUES

This game was certainly a learning experience on how I want to make enemies on the map work for a future game. RMMV has some broken movement elements to it and the only fix available would, unfortunately, keep the enemies moving after you interact with them. I didn't want to just scrap the whole project though, so I tried to work around the limitations as much as possible and it was a PAIN. Direction fixes on and off and back on again every time they change direction works for the majority of the enemies but the ones that move in a square are a bit more tricky to catch since there are only a few frames when they truly aren't in the process of turning.
The movement route getting messed up is actually why I couldn't put intricate bosses in the game. When you interact with an enemy it resets their move route in some scenarios, so that's why the enemies can change their routes sometimes.

I haven't found a way to fix these issues, but that's not to say that nobody can. I'm more of a developer than a programmer, so someone with more JS experience than me could probably get it working, or maybe someone could fix the movement route issues. All the help I've received so far is that plugin that, while it worked, made it so that enemies continued moving shortly before entering the battle processing, which just looks awful and still breaks some things. That also didn't fix the lack of ability to force enemies to not look at you when you interact with them, which is the default for RMMV and why I had to work around it to make most of the enemies work.

So yeah. There's the long-winded explanation of that. I was originally contemplating charging like fifty cents to a dollar for this but without bosses and a lot of workarounds, I couldn't justify it.
Thanks for playing the game though. It definitely can be pretty hard but I set out to make a game that was like that since I wanted to make it pretty short. Hopefully, you can forgive its shortcomings and press on :) but I won't judge either way! This was definitely more of an experiment, that's for sure. I now know what not to do with future games in terms of utilizing MV's movement route commands.

Super Shrek RPG

author=Jaiden
I had a good chuckle. I felt like I was experiencing 2014 in memes again. I hope you recorded the intro music yourself, that would make it gold.

You might not want to bundle the project file with it, though.

Eh, why not? I don't care what people do with this game haha. I didn't actually record the intro music myself but maybe I should. It was a random video my brother found on YouTube that we thought was funny, I think? I'm glad you enjoyed it though.

author=sawworm
What can I say... A true masterpiece.

They only come around a few times in a lifetime... I'm glad I could help you experience the glory of a Shrek meme.

author=Nedras
I'm scared.

Subbing anyway. :'D

Don't expect too much from it xD

Grandma's House

author=Hani
i don't know if it's just me but i feel like the fear meter was dropping too fast


It's been so long since I've even touched this game, but my guess is that if it indeed IS going way too fast, it may be because the game is running at a higher frame rate than intended, since the meter goes down based on frames instead of realtime seconds. I'm not sure if there is an easy way to check or not, unfortunately. Try pressing F1 and turning on/off Smooth Mode and Reduce Screen Flickering. Either of those options may help but it has been a long time since I've played this or done any work whatsoever on it.
Hopefully you get it working correctly! The meter may just be too fast for your liking, but maybe you just have a setting configured strangely.

Nightmare of The Snow 雪の悪夢

author=Tsurugihayate
That's strange...the stamina system should've been deactivated during running sequence.

Ah yes it is. You can run forever then. But it was just a little confusing. I think you should add a meter in there and have it go into a "panic" mode when being chased?

Grandma's House

author=Fierce
Umm.. hey.. I have question...

After I bet the second monster in 2nd floor and yes I already unlock grandma's diary. Noella said I have to go to basement. and I tried to go to the basement where her grandma told to not to. and I dont know where the hell to go. and I wasted like a lot matches because I keep switching floor to "go to the basement".. can you help me?? or guide or something ?? I would be really apreaciate if you do. :)


It should be working. Did you pick up the key in the hallway with the monster in the second floor? I'm not too sure I remember what to do. I think you do need to click "enter" on the stairs though.

Nightmare of The Snow 雪の悪夢

I was really having fun with this until the running sequence.
It seems you have a running meter? It just doesn't show how much you have.
I found that it was too hard, no matter how much distance I had put between me and the enemy, it would be right behind me when I went into the next room and that really threw me off. After getting killed over 20 times I decided to delete the game.
Everything else looks good though.
Only thing that doesn't work is some passability issues, which I assume is because the size of the character sprites.

Grandma's House

Of course!

Grandma's House

No you don't. I believe there are 16 pills if I'm not mistaken.