SAMURAITSUNDERE'S PROFILE

I'm an art student who's wanted to make video games for YEARS. I'm mainly on this site to get some tips on how to make better games with RPG Maker XP(the game engine I'm currently working with). This year, apart from making games with RMXP, I'll also be experimenting with a free 3D animation and game developement tool called "Blender"(One of my upperclassmen is a pro with this software and has made some pretty interesting stuff), and because it's a 3D developement tool, I'll be stepping up my laptop a notch -- gotta get something with a nice amount of memory, ram, and a decent processor(I REALLY don't want anything less than an i7). I've found a nice little model for about $800 that fits all these specs -- I hope to have this before the next 3 months are over, so wish me luck :D.

Oh, and I'm a geek(obviously) so I have a fanfiction.net account XD Ironically, it has the same user name as the one on this site, except with a space in it(Samurai Tsundere).

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What is up with all the NAMES people come up with for their games?

author=Metatron
Sometimes people think it's better to have an attention-catching title than for the title to be the most appropriate for their work. Or it can be an artistic statement.

I have a friend who wants to write a Mozartian symphonic piece and name it the most vulgar title she can think of.

I, however, always try to make my game titles appropriate to the game without them being boring, which can be difficult depending on how developed the story is, and how well it is geared towards a not-dull title.

It's a balance.


I GET balance. Balance is good. Balance keeps people interested with something cool, but something that will probably pleasantly surprise them at some point. But Coming up with something random, in my opinion, is only cool if it has a reason. But maybe It's the insane name that IS the beauty to it?

Though I understand that it can be hard to find "That Perfect Name". I'll work for DAYS trying to come up with the name of a story, or something. But it's always worth it in the end when YOUR mind is at rest.

One of the illustrators I worked for wanted to name her book something totally outrageous -- the name sounded really similar to a classic book's sequel(think "21,000 Leagues Under the Sea" instead of "20,000 Leagues Under the Sea). Now it wasn't my job to say anything, and I wasn't going to correct the woman because I'm under her pay-roll, but I just had to ask her "Why?" She said that it was totally original...

How? =_="

I've known about this site FOREVER and finally decided to make an account.

author=MrChearlie
I love Tsunderes <3...
Welcome, I hope you like the community ;)


Thanks :D My fanfiction.net account has the same name except there's a space inbetween the words. I write Soul Eater fanfiction(I'm a geek, what can I say? XD)

I chose the name because I'm kind of a tsundere in real life X3

What is up with all the NAMES people come up with for their games?

I'm all for creativity. I LIKE it when people can come up with something unique.

But crap on a cracker, why do so many people use whimsical names? I'd understand if the name really had releavnce to the story -- like if you named a game "Nosferatu Atal" and that meant "The Hero's quest" in the game's native people's language -- it has a backstory, and a legitimate reason WHY it has such an unusual name -- it also calls people to it.

What I don't get? When games are called "Fantasical Wiplacia" for NO REASON. No backstory. No interesting quest -- the creator called it that because they "thought it would be cool". I mean, seriously, if I see another game with the words "Sliver" or "Wing" or "Emerald" or "Slash" or "WOLF" without much purpose, I'm going to lose it.

But then again, people have their own right to name their creations.

Is anyone working on a romance RPG at the moment?

I really like games like the Harvest Moon series, Avalon Code, and the Fable series -- anything that has romance/affection/marriage systems with a dose of action.

Is anyone working on such a game?

I've known about this site FOREVER and finally decided to make an account.

author=Gourd_Clae
Just saying; You don't post your games in the forum, you post it on a gamepage.
No, I'm not even close to an expert on RMXP.


Thanks for that little detail XD I'm a total klutz, so that probably would have happened at some point if you didn't say anything XP

So what IS your favorite engine to use? Or are you just here for the games?

I've known about this site FOREVER and finally decided to make an account.

author=Marrend
In my simpleton mind, "paying for game"=="commercial game". Which compels me to say that commercial games are not allowed. Though, by all means, refer to that thread for your questions about what is/is not allowed regarding games that people pay for!


Sure, that'd be cool, Marrend -- I don't want any of my posts deleted or moved(I can't stand when that happens in forums...), and thiug I don't plan on selling games HERE( I know some people that will buy anything XD) I don't want any of my games take. Down either. I could use some help :) In fact, I'm in need of some spriting tutorials. I'm a commissioned art student in real life, and I'm decent in spiriting, but I suck at people :P

I've known about this site FOREVER and finally decided to make an account.

author=Gourd_Clae
Hiya, Tsundere! Welcome to RMN.
And yes, I get the picture.


Thanks for the warm welcome, Goird :) Are you any good at RPGMXP? I could definitely use an expert's oppi ion on some stuff :)

Is it possible to sync this site to your e-mail?

author=kentona
Not currently. RMN doesn't send out emails (except when you request a password reset).

Is this something that people want? And for what kinds of notifications?


Well, I don't want one for EVERY time someone responds to a forum post(that would be a little annoying =_= -- though I'm sure some people would like that :D) maybe if you could get one every time some of your work was spotlighted, or if you got a PM message, or when someone reviews your games.

I have a fanfiction.net account, and they do that every time someone leaves a review for your story. It's very motivational to open up your e-mail on a sickish day and have a message saying "Man, your game is AWESOME!!!"

Is it possible to sync this site to your e-mail?

I've been wondering, since I just got my account yesterday, and It's been kind of unsettling to have to jump on my computer and actually come to the site and go into my posting history to see if someone's answered a question or one of my posts.

Is there are way to sync this to my e-mail so I can get alerts on my yahoo and ipod and whatnot?

I need an RPG Maker XP script/event formula for an affection system

I LOVE the Harvest Moon series, and I've wanted to make a game similar to it for a long time. I finally got RPG Maker XP a few months ago, and am starting my first game(a comedy RPG). I don't need it for my current game, but I need some way of making an affection system for games that I'll be making down the line. I'm a romantic, what can I say?

I have no idea how to script yet, so I'd prefer this be in events, if possible, but if you really have to, you can post a script that will do this.

So I need a list of events/script that will enable players to:

-Give gifts to a potential bachelor/ette
-Raise or lower affection whenever you give gifts to said bachelor/ette
-Raise only a certain AMOUNT of affection depending on what gift you give said bachelor/bachelorette
-Get different responses/text when you give different gifts(like, if you give someone a wedding ring at a cetain ammount of affection points, that person will either accept your proposal because points are high, or reject you because they're too low)
-Different events happening once you reach a certain ammount of affection/heart points(such as the bachelor/ette asking you out on a date, proposing, proposing you have a child, ect.)


Basically, anyone that's played Harvest Moon or anything with a marriage system in the game will know what I'm talking about. I'm not looking to make a romance/ren'ai game(I still like my action-y games like the Fable series and such), but that is something that I would like to have. I'd like my games to have plenty of things to do after you've finished them, or DURING the game just so that you can have SOMETHING deviate you away from the quest a little. It adds flavor ^_^

Thanks :D