SCUMWIZARD'S PROFILE

Search

Filter

Share Game Design Articles Here!

[RM2K3] Can't seem to import sprites and I don't know why

author=BadLuck
There's something about Gimp that does some sort of... unusual thing with indexing.

It's when you have too few colors. If you make it RGB, then use a paintbrush or something to add in a bunch more colors (like a large, soft brush), index that and then delete the extra colors, it will work.

Yeah when I tried to index the color with just the sprite I could only paint with orange and grey (the colors that I used when making the sprite).

[RM2K3] Can't seem to import sprites and I don't know why

author=EgyLynx
Gimp? Paint convert to 256 colors easy (and it is automatic at win,)
only - is: Your should draw picture again :( ... these colors...

I can just export and open in paint so that should work fine.

author=Marrend
I know if you open RPG Maker 2K/2K3 sprites, they have an "indexed" mode enabled, rather than "RGB" or "Grayscale". That option is found via the Image sub-menu in GIMP, as far as I can tell. Now, my guess is that your file had an "RGB" mode, even after converting to 256 color mode. I don't know if this would work, but, maybe try re-opening it in GIMP, after converting to 256 colors, then see what happens if you select "indexed" mode?

Thanks. Might try that.

[RM2K3] Can't seem to import sprites and I don't know why

This may be more of a problem with GIMP because that's what I'm using to make and covert the image to 256 colours, but I really don't know. The more I look into this, the more I realise I really don't know how to use GIMP. But I'm fairly new to this so there might be some obvious thing I'm missing.

Basically, RPG maker 2003 won't let me import a character sprite (the one for moving around outside of combat). I convert the image to 256 colors and try to import it and it gives me the standard "Unsupported PNG Image! Make sure you are using a color depth of 8 bit (256 colors)." I'm sure I did the same thing with a photo to use as a title screen and that worked fine.

Update: fixed the problem by converting the image to 256 colors while it was next to a bunch of the standard RPG maker sprites. I assume it has something to do with RPG maker only accepting specific kinds of colors but I'd still like someone to explain it to me.

Good evening

Just your average scrub that brought a copy of RPG maker 2003 after playing Space Funeral. Gonna try to make my own game with assets as a kind of summer project. Right now all I have is most of a crude sprite of a guy with large hair, but its a start.
Pages: 1