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Cliffs that the player can fall off of

It seems that with this common event running event on layers above or beolw the player won't interact with the player at all, regardless of the settings. my suggestion would be to set the teleport events to the same layer as the player, though this may not be practical in some situations.

Sorry.

Diagonal Movement (Without using precious number keys!)

Thanks for letting me know about this. I will fix this tutorial soon. In the mean time users of rm2k3 shouldn't use the movement system in this tutorial with the default area/map random battles unless you want players to be able to avoid battles simply by walking diagonally.
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