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RPG Architect - The first RPG creation tool of its kind

It has been over 2 years since this project was started and nothing has changed. It appears this project is dead.

RM2k3 variable referencing objects beyond the defined array size

Thanks for the information!

RM2k3 variable referencing objects beyond the defined array size

I am planning on making a game with several custom systems (mainly a custom battle system). I have heard that it is possible using variables as pointers to reference other variables beyond the array size and that memory is allocated for those referenced variables. Is this true? If it is true, then is it also true for referencing other objects beyond the array size like characters?

RPG Maker 2000/2003 games on ANDROID

How long do you expect until Easy RPG is complete (or at least in the beta stage)?

I would contribute, but I don't fully understand C++ yet (and I especially don't understand all the tools used or installing non-standard libraries yet).

-RM 2K3- Easier menu theory may possibly go wrong-RM 2K3

Have fun trying to implement this!

Cherry made a patch to skip the default title screen. Maybe you can try that. Otherwise this is impossible in rm2k3.

rm2k3 limit caps?

Try RM Limit Changer! I created it for exactly this purpose.

RM Limit Changer can set stat limits anywhere between 1 and 65535 in an RPG_RT.exe! It works for rm2k3 version 1.08 and 1.09a (I assume the Goliath patch is based on 1.08).

RM Limit Changer can be found in the utilities section on this website or here: http://sites.google.com/site/seenasrealm/rm-limit-changer

(RM2k/3) Variables

If memory is in fact allocated when a variable references another variable that is otherwise beyond the scope of the variable array, then there should be nothing to worry about.

Hopefully this is tthe case!

(RM2k/3) Variables

author=Killer Wolf
Once you start getting used to variables, you might find yourself running up against the built in variable ceiling of 5000. Using the Variable Reference function, you can make use of pointers to add another 9994999 variables.


Very bad idea! Referencing variables beyond the amount defined would reference memory that isn't allocated to the game. This runs the risk of overwriting the memory in another process, leading to an error message at the very least (and possibly crashing the computer it's on). Another process might also overwrite that memory, causing the value there to change to something unexpected.

I know this because I am a programmer.

If you want more than 5000 variables in a safe way try RPG Maker 2009 Ultimate or use Resource Hacker to modify RPG2003.exe. The 5000 limit can be modified this way.

Everything else you said holds true though!

Noobie DynRPG question? Statistics related.

Try using RM Limit Changer! It can be used to set several limits (including max stats). The limits on stats can be set anywhere between 1 and 65,535 with this patcher.

RM Limit Changer can be found on the utilities section on this site.

An Official *English* Version of 2k3 Approaches!

Will sign this! Perhaps there should also be legal translations of other rpg makers (RPG Maker 95, RPG Maker 2000, Simulation RPG Maker). Also any lingering bugs should be fixed.
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