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Screenshot Survival 20XX
author=Corfaisuslol, I got a sense of that once, but I was intending for the google definition below:
"A romance old as time." I immediately flashed back to Beauty and the Beast. Is there any way to reword that to make it sound more high stakes fantasy and less Disney?
2.
a quality or feeling of mystery, excitement, and remoteness from everyday life.
But then again, looking back at that segment , I could trade
"A romance old as time" for "A crusade into the unknown" .... "to save a princess from the shadows"
Screenshot Survival 20XX
author=LockeZ
There's no excuse for making the player wait three and a half minutes to start playing. There's even less excuse for doing so with nothing but boring, enigmatic text drawn absurdly slowly on top of an inspirational photo that you got from your mom's facebook page.
Show, don't tell. If you think this text is important, then keep it. Definitely keep the music, because it's fucking awesome.
OK thanks for being blunt, but that was my sweet paint.net skill. Yea I definetely want to keep most if not all of the text and I'm glad you liked the music.
author=LockeZ
But overlay it on top of the gameplay as the player is playing through the first five minutes of the game. And if at all possible, make that gameplay be the player discovering of this declaration of war in the tower you're describing.
I've been thinking the same thing. Have the movie intro start after a beginning gameplay scenario on top of the floating landmass that is outside the fortress, and then perhaps dropping parts of the movie intro for automated gameplay sequences. I appreciate the advice tons.
Screenshot Survival 20XX
author=liberty
The reason we're telling you this isn't to criticise but to help - we've all done the slowly timed text dump starters before and we all cringe a bit at them looking back.
Thanks, I actually purposely slowed their timings for slower readers and also for moving images I want to add to the background at a later time. I have edited and added new text in the animation since my first post, for a faster experience, so I'm going with you all on that tip.
author=liberty
They're slow and bland and instead of getting you interested in the world and it's history, they force you to break away from the character and their story
Yes, this intro is intending not to focus mainly on the character or his past. Like I said it's a message from a different character, regarding an attack. Like final fantasy 7, you know next to nothing about the main character at the beginning.
author=liberty
If someone feels like the know where the plot is going in the first 10 minutes, unless it's super interesting, they will be less likely to want to play the game because they know where it's going.
But they don't, they only have knowledge of the impending attack from an enemy. This kind of story you can find on most classic rpg cases on the back, correct me if I'm wrong.
=libertyFinal Fantasy 7 was successful at doing it the same way I am.
Give the player a chance to get to know the character and -care- about them before you go shoving them into the cooking pot, OR go all in and have the game start with them already in the middle of the cooking pot and being melted.
=libertyyea... I haven't decided yet, but I may have a short gameplay intro before, leading up to the movie intro dream/experience.
There's a lot of ways to introduce a world and conflict without dumping a bunch of text at the beginning.
Screenshot Survival 20XX
@Badluck, Yes this is what they need to know at the beginning. Basically the entire dialogue is a message from a man who has placed it in a seal that is binding the gates of that fortress.
I'm more than sure that a warning message of an attack on the world, is worth 3 and a half minutes to describe, in the best way you can. lol.
I'm more than sure that a warning message of an attack on the world, is worth 3 and a half minutes to describe, in the best way you can. lol.
Screenshot Survival 20XX
@Pancaek You cant please everyone. I believe a good intro dialogue is crucial for a game. Yes the text in some scenes are going by slowly because like I said, I want to use Adobe After Effects later to add still images to the backgrounds I have shown... Characters, Scenes, etc. that fade in and out with the dialogue. So the player won't actually be waiting if those are added in.
Screenshot Survival 20XX
I've been working on my game's animated intro for the last couple weeks in windows movie maker 2.6 lol. Eventually I'd like to use Adobe After Effects to move still images and make it more professional. All images and audio were made by me.
Screenshot Survival 20XX
Nice pumpkin haha. I like this tileset alot, particularly the trees. This reminded me to start on my bush sprites. Overall cool graphics and placement.
Screenshot Survival 20XX
@theloathableone nice environments, I'm a fan of this style also. The green grass looks fine to me. Rainy atmosphere can produce brighter colors like you used, all depends on the level of sun.
Screenshot Survival 20XX
Thanks alot, yea maybe if I edit the black line work a little they might be more subtle in a way. Those purple shadows are going for sure, I tried to get RMXP's transparency feature to work with it but I got nothing.
Screenshot Survival 20XX
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