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Hey!

That's the wrong place to ask for help. Make sure neither the help data of the RPG Maker nor another topic in the forum helps you solve your problem and then post in the Help & Request forum above.

elloooooo guys!

Helllo, it's nice to meet you. :D
Well, then I'm looking forward to play your game. ^__^

Hellooo, nice to meet you all :D

This direction, exactly. But firstly I have to find out if they have been translated already. I think that at least Velsabor is translated and someone is working on Vampires Dawn at the moment (as I read in the forum of the game). :O

Hellooo, nice to meet you all :D

Thank you, ElecticalKat! :D Yes, I love Castle in the Sky. ^__^

Ah I see, SorceressKyrsty ... I totally forgot this.^^"" The original members of the band were Asian origin, that's where the name comes from. I joined them later when their bassplayer left.

Hellooo, nice to meet you all :D

No. :O
Why do you think so?

Hellooo, nice to meet you all :D

Thanks. :)

What are you currently reading?

'The Elephant vanishes', written by Haruki Murakami.
Well ... Murakami is my favorite novelist, but some of the stories are strange - even for his notation.

Hellooo, nice to meet you all :D

Thanks. ^__^

I'm translating books only from Enlish to German. ;)
I'm sorry for my confusing way of expressing myself.^^"

Random Conversations with NPCs

The same thing is already mentioned in the Forgotten eBook, but OK.
I tried this sort of thing in my first project and found out that it is unnecessary. Come to think of it; would you ever talk two times with the same NPC if he is not important for the plot? And even if you do it, would you recognize that he says something different than the first time you talked to him?
The answer for me is NO.

The only thing where I personally use variables connected with NPCs is before the Hero enters a town. There I used to give five possibilities where the NPCs are located, what they are doing, what they are saying and so on.
So if you enter a town, you branch whether the variable is 1, 2, 3, ... and with every number the NPCs are doing something different. That could be recognized by the player. It isn't really necessary either, but in my opinion better than just changing conversations. But I can promise you, it is a lot of work, especially if you use a larger random for your variable. ;)

Where I can agree with you are the extra tips, but for me that's clear. However, I hope that this will be read by a lot of people, because a lot of us haven't made out the importance of good NPCs for the atmosphere of a game ...

A Lazy Man's Perfect Boat System

For me it's a little bit hard to make out as English isn't my native language, but I think I got the main think. xD
It's a good idea and nice transcribed, I think I can use the system for my project ... I can imagine you want to be mentioned in the credits? :)

Provided I finish the game.^^"
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