SHEPPLE'S PROFILE

Shepple
you're my li'l man!
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HEARTBEAT
Play as Eve and explore an odd world full of magic and Mogwai!

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author=MetaSieg
New friend!


A new friend that can turn into old friends!

HEARTBEAT

author=Gryffe
Btw, are you interested in translating the game in other languages ? You see, I'm French and I would love to work as a translator some day, but people won't take you if you don't have any prior experience, and you can't get any if they don't let you work on it...

I thought that maybe a short RPG with a more human-sized team behind it could be a good starting point. Do you think that would be feasible with no prior knowledge of coding ? I've no idea how we're supposed to work together but I would love to try and learn on the job if you would give me a shot.


That's so cool! Yeah, we'd love to help. In the meantime, we'd like to focus on polishing the game first.

But we will definitely keep this in mind. When we finally finish everything, we'll contact you if you are still interested!

HEARTBEAT

author=LunaiLegends
This looks amazing! Will def. try the demo out! :D


Thank you, here's hoping that you had fun!

author=Toaster_Team
This looks interesting. I think I've only ever commented other games once or twice but this deserves it. I'm not interested in the plot or the anime style so I won't play it but the art is solid. I mean, effort was put into it and I appreciate that. Keep at it!


Yeah, I understand it's not for everybody, so no worries. Some people might have a harder time looking past the art style since it's very apparent, but I respect people's preferences. I personally just really like cute things lol. Thank you for the compliment anyways! We'll do our best!

author=Gryffe
All right, got to comment on this.

I really like the flow of the battles. I was afraid that it would end up like "spam your basic attack all day, throw one or two skills in the mix for boss battle" and that's more or less what I got up until Froxeter Forest, though the appealing and quirky story and cast made it worth it. But once you reach that forest and try your hands on the end-game content, things change for the better.

The real gem here is the team-wide heart meter and the fact that heart skills have different costs. Typically, I'll want to start a tough battle by casting a Core skill with Eve, then blast a 100 heart skill on the ennemy while I'm abusing the tempo core-powered skills, and unleash the Showstopper before the 5 turn core-buff stop. This forces me to plan my moves several turns ahead and try to predict what the situation will be then. It keeps you on your toes and the toughest battles are never boring since you have to rethink your strategy on the fly.

Another thing I really dig is that every skill is useful. Even if some are more situational than other, I can look at a random skill and say "Yeah, I would want to have that in case X happens". It's a good change from way too many RPGs I know with hundreds of skills except that 95% of them are crap that I'll never ever use. I saw people pointing Major Static. Yeah, that skill is crazy, it can destroy entire fights. On the other hand, given it's crappy damages and randomness on group of ennemies, I wouldn't touch it with a stick if it had something like 10% chance to apply shock. If you want to nerf it, consider either upgradring it's MP cost (at 5MP, there's litteraly no reason to not try and tax the monster action economy every turn) or pulling a pokémon (shock still last multiple turns, but unlike stun, it only has a ~40% chance of preventing the opponent from acting on its turn).

Quick question to the devs and fellow demo players, I got all the trial tickets except for the fishing quest one. I assume you have to fish it in Froxeter Forest, but do you have to fish in a specific spot or is this a low % for every catch in the area ? I have 10 phat fish, 8 crawmom and still 0 special fish.


Ooh, good idea on having Major Static cost more MP. We were just thinking of toning down the chances, but we might do a mix of both without having the chance to shock too low. But yeah, really glad you enjoyed the game!

There are three types of fish in each area. The ticket you're missing requires the Sawaygin which can be found in Froxeter Forest (and another place later in the game). It just has a lower percentage of appearing compared to other fish.

I'll have it state the "three fish in each area" rule somewhere in-game to avoid confusion.

HEARTBEAT Review

Thank you for the review! We're really glad you enjoyed playing the game as much as we enjoyed putting it together.

DIALOGUE SKIPPING:
You can actually skip dialogues but I guess we hadn't mentioned it in-game. To skip dialogue, simply hold down the W key (or Q? one of those). It'll make the text go by blindingly fast so it's useful for boss fights you gotta re-do.

MONSTER BOOK:
There used to be a Monster Book in the game but we took it out since the text didn't appear properly. Looking back on it, we might be able to re-implement it again. I'll have to ask pringle about it later.

SCAN ABILITY:
Klein used to have an ability called "Cat Scan" which allowed her to view enemy's weaknesses/resists/full names for bosses/total HP but we took it out for the demo since we didn't have time to re-do it all for new troops (it was all evented). We were debating on whether to bring it back or not due to time restraints, but I think it's possible to squeeze some time in for it.

MISC. BATTLE ISSUES:
And yes, we are planning on fixing Rex's shock move. It didn't hit 4x before we launched the demo. We're planning on lowering the shock chance significantly in the full release! So good catch on that. Also we might tone down the HEART regen rate as well. We're still in the process of looking through skills so we can add that to our to-do list.

I've already mentioned the battle animation issue in the latest blog post as you can see here.

GUIDE BOOK:
The guide is experimental for now since it was implemented rather last minute... We'll fix that, of course!

QUEST LOG:
We didn't really have a quest log since text messages will cover those, and most of the sidequests besides Choi's are not mandatory for a good ending and are more out-of-the-way secrets than anything. They're also much simpler, so I didn't think it'd be a problem. As for main questline things, selecting "Chatter" will have dialogue that will tell you where to go/what to do. We're also too close to release to implement it now... so maybe we'll consider something for a future patch.

MyBTS
Why does Ice beat Earth and Wind beats Toxic


I thought of snowfall covering the earth for the first one, and Wind beating Toxin was more of the idea of blowing away fumes. I didn't want to copy the general idea of elemental weaknesses/resists from existing games, so we made our own reasonings for a lot of them. For example: Shadow beating Flora is because of the idea that plants need sunlight to grow. I just personally like the weirdness of it all. There are RPGs where water beats fire but fire also beats water, so I figured it would be okay to do something odd like this. We spent a while trying to fit the elements together and not just stitching them together. We almost considered Toxin to beat Water with the reasoning being "pollution" but we decided against it.

MyBTS
And why there are so many girls. Like SO MANY. You like designing girls?


Short answer: I like girls. Girly girls, boyish girls, girls that happen to be giant shark monsters... I just think they're neat :3c

Weird answer:
I'm not entirely into guys, but I find really beefy dudes aesthetically pleasing. If any character in HEARTBEAT looks really buff, they're going to be a dude. If they're kind of petite, they will be a girl. It's just my preference in terms of design. Not saying guys can't be petite or girls can't be buff, but like I said: just my preference. The only exception to this is Rick but that's because he's a little kid.


MyBTS
And why call the runaway princess Rex. Thats what I would call my male dog.


Yup! It is addressed further into the game from certain dialogues, heh heh. Someone mentions that Rex is "a dog's name," but I won't say who since it'd be a spoiler.

In general, the Mogwai tend to have more non-conventional names (mostly) since they don't follow the same "rules" as humans do. The world of HEARTBEAT follows different rules, I guess!

But yeah, thank you for the review. I don't mind nitpicks since it does give us insight on what we need to fix up. We don't really see it as a negative since it is constructive criticism, which helps us along the way!

HEARTBEAT Review

First of all, I wanted to say THANK YOU! for giving the game a chance even though it's not your usual cup of tea. It's honestly super kind of you. But, yes, it is highly influenced by old 2000s era anime and video games I used to indulge myself in as a typical nerdy Asian kid, lol.

This is a good review! It's informative and concise and I agree with the nitpicks, actually. I'm not very good at animations, so I just left that to the stock assets while I focused on other graphics since I found myself constantly going back to fix older things up as development progressed. I was thinking of shrinking the animations to make the pixels match up with the game at the very least maybe? I'll try to see what I can figure out for that. It does break the "pixel" feel, hmm...

As for the puzzles, you'll have pringle to thank for that, and the dialogue is thanks to cantrip7! These dudes are super talented and I'm really grateful for their work.

@ The Yowie comment:
The video showed the Dustdevil monster. The Yowies in the game look like this:



They're supposed to be "Yamabiko" but we wanted to name some of the monsters after similar cryptids from other countries so some names aren't too hard to pronounce, like "Bakedanuki." It was one of the first things to come to mind when thinking of another timid ape-like creature. But hey, it's still cool you were able to recognize that!

HEARTBEAT

author=dsiver144
Man, played the demo for 30 minutes...WOW, It's cool. I love pixel art and you guys have BEST pixel artworks there. 100/100 for the art. And about the battle system, I like it. Really smooth, but the enemy is a little weak, I think? Gonna buy this when it releases.

Sorry for the late response, but thank you so much! Working on the pixels was one of the best parts of developing the game for me, so I'm really grateful for the compliment!

And yes, the enemies do seem a little weak from the beginning, but we might fix it up a bit! We just didn't want to deter first-time players since before the tweaks for the demo release, the enemies used to be fairly difficult. Play testers at the time often found themselves dying to early enemies, which wasn't a good thing.

author=MetaSieg
Ah I see yeah that makes sense. RPG Maker has never been the most optimized software. Ah well it's not gonna stop me from playing even if it is really annoying.

Yeah, MV is a fickle program to work with lol.

But anyway, thanks, we're glad you're giving it a chance. We'll try our best to figure out a way to optimize it! It seems to stem from loading new pictures, as pringle said.

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author=LouisCyphre
You're using the water tiles as your animated backgrounds, right? That's incredibly clever!

I wish I'd thought of it.


Naww, if I did it using the water tiles, I'd only be able to manage 3 frames (I think?) ...it's actually an animated parallax!

author=InfectionFiles
christ, this is beautiful.


Thank you!

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author=narcodis
Such a vibrant looking game. Love the colors.


Aw, thanks! I'm still kind of beating myself up over not having a proper color palette though.

author=Altered
That tackle box is nice
It looks like there is some autoshadow near the bottom of the screen that I don't know if that should be there


Oh, dude, good catch! I didn't even notice that.

HEARTBEAT

Thanks, dudes!

We just posted a bug fix too, for those who downloaded the previous version. You just have to place the "game" folder into HEARTBEAT's root folder.

The current main download is, however, up to date now!

HEARTBEAT

author=Punk_Kricket
Boooooooooooooy, I'm so ready to dive into dat demo.


Well, it's finally out! :D