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HEARTBEAT Review
Thank you for the honest review, Starspire!
Yeah, the ending was a bit tough to nail down for us since we wanted something that wouldn't affect post-game exploration too heavily. I'm still really happy you ended up enjoying everything regardless!
Yeah, the ending was a bit tough to nail down for us since we wanted something that wouldn't affect post-game exploration too heavily. I'm still really happy you ended up enjoying everything regardless!
HEARTBEAT Review
Thank you for the review! We're really glad you enjoyed playing the game as much as we enjoyed putting it together.
DIALOGUE SKIPPING:
You can actually skip dialogues but I guess we hadn't mentioned it in-game. To skip dialogue, simply hold down the W key (or Q? one of those). It'll make the text go by blindingly fast so it's useful for boss fights you gotta re-do.
MONSTER BOOK:
There used to be a Monster Book in the game but we took it out since the text didn't appear properly. Looking back on it, we might be able to re-implement it again. I'll have to ask pringle about it later.
SCAN ABILITY:
Klein used to have an ability called "Cat Scan" which allowed her to view enemy's weaknesses/resists/full names for bosses/total HP but we took it out for the demo since we didn't have time to re-do it all for new troops (it was all evented). We were debating on whether to bring it back or not due to time restraints, but I think it's possible to squeeze some time in for it.
MISC. BATTLE ISSUES:
And yes, we are planning on fixing Rex's shock move. It didn't hit 4x before we launched the demo. We're planning on lowering the shock chance significantly in the full release! So good catch on that. Also we might tone down the HEART regen rate as well. We're still in the process of looking through skills so we can add that to our to-do list.
I've already mentioned the battle animation issue in the latest blog post as you can see here.
GUIDE BOOK:
The guide is experimental for now since it was implemented rather last minute... We'll fix that, of course!
QUEST LOG:
We didn't really have a quest log since text messages will cover those, and most of the sidequests besides Choi's are not mandatory for a good ending and are more out-of-the-way secrets than anything. They're also much simpler, so I didn't think it'd be a problem. As for main questline things, selecting "Chatter" will have dialogue that will tell you where to go/what to do. We're also too close to release to implement it now... so maybe we'll consider something for a future patch.
I thought of snowfall covering the earth for the first one, and Wind beating Toxin was more of the idea of blowing away fumes. I didn't want to copy the general idea of elemental weaknesses/resists from existing games, so we made our own reasonings for a lot of them. For example: Shadow beating Flora is because of the idea that plants need sunlight to grow. I just personally like the weirdness of it all. There are RPGs where water beats fire but fire also beats water, so I figured it would be okay to do something odd like this. We spent a while trying to fit the elements together and not just stitching them together. We almost considered Toxin to beat Water with the reasoning being "pollution" but we decided against it.
Short answer: I like girls. Girly girls, boyish girls, girls that happen to be giant shark monsters... I just think they're neat :3c
Weird answer:
Yup! It is addressed further into the game from certain dialogues, heh heh. Someone mentions that Rex is "a dog's name," but I won't say who since it'd be a spoiler.
In general, the Mogwai tend to have more non-conventional names (mostly) since they don't follow the same "rules" as humans do. The world of HEARTBEAT follows different rules, I guess!
But yeah, thank you for the review. I don't mind nitpicks since it does give us insight on what we need to fix up. We don't really see it as a negative since it is constructive criticism, which helps us along the way!
DIALOGUE SKIPPING:
You can actually skip dialogues but I guess we hadn't mentioned it in-game. To skip dialogue, simply hold down the W key (or Q? one of those). It'll make the text go by blindingly fast so it's useful for boss fights you gotta re-do.
MONSTER BOOK:
There used to be a Monster Book in the game but we took it out since the text didn't appear properly. Looking back on it, we might be able to re-implement it again. I'll have to ask pringle about it later.
SCAN ABILITY:
Klein used to have an ability called "Cat Scan" which allowed her to view enemy's weaknesses/resists/full names for bosses/total HP but we took it out for the demo since we didn't have time to re-do it all for new troops (it was all evented). We were debating on whether to bring it back or not due to time restraints, but I think it's possible to squeeze some time in for it.
MISC. BATTLE ISSUES:
And yes, we are planning on fixing Rex's shock move. It didn't hit 4x before we launched the demo. We're planning on lowering the shock chance significantly in the full release! So good catch on that. Also we might tone down the HEART regen rate as well. We're still in the process of looking through skills so we can add that to our to-do list.
I've already mentioned the battle animation issue in the latest blog post as you can see here.
GUIDE BOOK:
The guide is experimental for now since it was implemented rather last minute... We'll fix that, of course!
QUEST LOG:
We didn't really have a quest log since text messages will cover those, and most of the sidequests besides Choi's are not mandatory for a good ending and are more out-of-the-way secrets than anything. They're also much simpler, so I didn't think it'd be a problem. As for main questline things, selecting "Chatter" will have dialogue that will tell you where to go/what to do. We're also too close to release to implement it now... so maybe we'll consider something for a future patch.
MyBTS
Why does Ice beat Earth and Wind beats Toxic
I thought of snowfall covering the earth for the first one, and Wind beating Toxin was more of the idea of blowing away fumes. I didn't want to copy the general idea of elemental weaknesses/resists from existing games, so we made our own reasonings for a lot of them. For example: Shadow beating Flora is because of the idea that plants need sunlight to grow. I just personally like the weirdness of it all. There are RPGs where water beats fire but fire also beats water, so I figured it would be okay to do something odd like this. We spent a while trying to fit the elements together and not just stitching them together. We almost considered Toxin to beat Water with the reasoning being "pollution" but we decided against it.
MyBTS
And why there are so many girls. Like SO MANY. You like designing girls?
Short answer: I like girls. Girly girls, boyish girls, girls that happen to be giant shark monsters... I just think they're neat :3c
Weird answer:
I'm not entirely into guys, but I find really beefy dudes aesthetically pleasing. If any character in HEARTBEAT looks really buff, they're going to be a dude. If they're kind of petite, they will be a girl. It's just my preference in terms of design. Not saying guys can't be petite or girls can't be buff, but like I said: just my preference. The only exception to this is Rick but that's because he's a little kid.
MyBTS
And why call the runaway princess Rex. Thats what I would call my male dog.
Yup! It is addressed further into the game from certain dialogues, heh heh. Someone mentions that Rex is "a dog's name," but I won't say who since it'd be a spoiler.
In general, the Mogwai tend to have more non-conventional names (mostly) since they don't follow the same "rules" as humans do. The world of HEARTBEAT follows different rules, I guess!
But yeah, thank you for the review. I don't mind nitpicks since it does give us insight on what we need to fix up. We don't really see it as a negative since it is constructive criticism, which helps us along the way!
HEARTBEAT Review
First of all, I wanted to say THANK YOU! for giving the game a chance even though it's not your usual cup of tea. It's honestly super kind of you. But, yes, it is highly influenced by old 2000s era anime and video games I used to indulge myself in as a typical nerdy Asian kid, lol.
This is a good review! It's informative and concise and I agree with the nitpicks, actually. I'm not very good at animations, so I just left that to the stock assets while I focused on other graphics since I found myself constantly going back to fix older things up as development progressed. I was thinking of shrinking the animations to make the pixels match up with the game at the very least maybe? I'll try to see what I can figure out for that. It does break the "pixel" feel, hmm...
As for the puzzles, you'll have pringle to thank for that, and the dialogue is thanks to cantrip7! These dudes are super talented and I'm really grateful for their work.
@ The Yowie comment:
This is a good review! It's informative and concise and I agree with the nitpicks, actually. I'm not very good at animations, so I just left that to the stock assets while I focused on other graphics since I found myself constantly going back to fix older things up as development progressed. I was thinking of shrinking the animations to make the pixels match up with the game at the very least maybe? I'll try to see what I can figure out for that. It does break the "pixel" feel, hmm...
As for the puzzles, you'll have pringle to thank for that, and the dialogue is thanks to cantrip7! These dudes are super talented and I'm really grateful for their work.
@ The Yowie comment:
The video showed the Dustdevil monster. The Yowies in the game look like this:
They're supposed to be "Yamabiko" but we wanted to name some of the monsters after similar cryptids from other countries so some names aren't too hard to pronounce, like "Bakedanuki." It was one of the first things to come to mind when thinking of another timid ape-like creature. But hey, it's still cool you were able to recognize that!

They're supposed to be "Yamabiko" but we wanted to name some of the monsters after similar cryptids from other countries so some names aren't too hard to pronounce, like "Bakedanuki." It was one of the first things to come to mind when thinking of another timid ape-like creature. But hey, it's still cool you were able to recognize that!
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