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Other cool Uses for change tile set Event command

Thanks for your responses!

I get what you mean about drawing the map in the editor with one tile set then switching to another for a different zone, it'd take some planning but having separate "zones" that use different tile sets could be handy with how the events in each of the zones would keep their behavior and positions, like if you had a puzzle room with movable parts they'd stay in the same positions that way, If you had moving NPCs you could put Invisible Event Blocks when you changed zones switch on when you leave the zone too.

The passability change thing is really interesting, you had events that moved on a fixed pattern but would be blocked on one tile set but could move on another.

I was thinking you could make something like a multi depth ocean setup where you could have fishes that would be shadows at one depth and as you go down change tile sets so the bottom rocks and things come on the map and the fish could change with a switch and still have their same positions too, although they might get stuck when you change tile sets and they get on a blocked tile, hmmm...

Thanks for the ideas, there's so much to put together from them it makes my head smoke in a good way lol

Other cool Uses for change tile set Event command

I’m trying to experiment more with commands I haven’t been using a lot, was wondering what other things you could do with “change tileset?”
(I mainly use RMVXACE but this is more of a general question)
Some basic stuff I was just thinking of are like:

Changing map visuals: for seasonal types is the first thing that came to mind, or just changing small parts the tileset to reuse a single map for multiple generic locations, like just the building style (like if you had a generic “single house” map and wanted to change the exterior and BCDE tiles based on where it is, who built it, etc.)

Changing the terrain tags: I use terrain tags a lot but never thought about having 2 or more versions of the same tileset with different terrain tags, maybe for obstacles/passage on ground and for roof tops something? Also having changeable terrain tags work with region ID feels like it could be interesting?

Those are 2 things I was starting with, I feel like there’s a ton more though? Tell me your trade secrets! Please.

IzrandScreenPazna.png

Love towns with non human looking npcs, the buildings are unique and cool too!

A Major V Tuber is playing RPG Maker

author=kentona
Whats a V tuber


It’s the part of the vacuum that busts dust.

What are you listening to?

Jasmine ~Sephyra~ - Ichiko Hashimoto Flavoury Music
Power React - Senko no Ronde 2 OST
Total Lunar Eclipse - Zelle OST
Don't Rain On My Parade - Funny Girl OST
Glass no Kyojin - Hiroko Taniyama (both versions are amazing)
Planet Laika OST
Wind Blooming Mountain - Atelier Meruru OST
Humanity's Tale - Lightning Returns Final Fantasy XIII OST
L'Cie Hunting Operation/To Hunt L'Cie - Final Fantasy XIII OST
Rekishi wa Kataru - Simoun OST
A Rumor in St. Petersburg - Anastasia OST
Oh! and Geinoh Yamashirogumi and Yoko Kanno all the time :)

my rough music corner

On an unrelated note, I have a weird work schedule where I'm away from home for days, so I'm still just for now working out small arrangement practices with my new music equipment...

Acoustic Guitar and Arabic drums:
https://rpgmaker.net/media/content/users/112782/locker/2_Arrangement_421_.mp3

Orchestral and Saxophone test:
https://rpgmaker.net/media/content/users/112782/locker/2_Arrangement_431_.mp3

My little Techno debut :/
https://rpgmaker.net/media/content/users/112782/locker/2_Arrangement_451__Techno.mp3

Piano solo that has a bit of a main theme of mine towards the end:
https://rpgmaker.net/media/content/users/112782/locker/Please_11.mp3

Another piano one, I love this kind of morose sound playing being used for an area and gameplay (like battles) together, kinda like Atonement and Colorless World/Dust to Dust from FFXIII, or Midna's Lament from Zelda Twilight Princess!
https://rpgmaker.net/media/content/users/112782/locker/Legless_Chair_3221_.mp3

I think these Piano songs would be the kind I'd start with making for royalty free music in the future, if people needed some.

A.I. Generation and RMN

We're gonna make it to year 3000!? That's a relief... if it was Coke Y20XX I'd be worried, like "How did things go wrong... and why send Coke back...?"

Rob Co. Coke aside, Most of what has already being hashed out so far is the way I feel about right now, I agree with the strong stance against AI for this website, I'm not wholly against all AI, but anything that's had it's butt hole plugged into the internet for a prolonged unsupervised amount of time is fishy at hello :/ People always make a fuss at a choice at first, but defining this site's identity among other sites now will make things easier later on, instead of having the volunteer admins spend 60% of their time fending off a slew of projects pushing the "how much AI is allowed? Other sites let me do this?" questions, asked by new user after new user who think they're the first one asking it.

But if were talking about "banning" AI, we need to talk about how to improve "allowing" human ability on a site like this too? The talk about quality of the self made drawings kind of made me think that some people are afraid of getting bad reviewed and passed over because their art, right NOW, isn't good enough, or they use RTP, can't make their own music, or just didn't know the rabbit holes to go down to find free resources at the time of making their game. "Just do it yourself till you are better" is everyone's dream goal here I think, but they shouldn't have to keep quiet until they can be validated, right?

I mean someone gives a game less than a 4 star review (opinion) and it's glued to the game's forehead, whether the review (OPINION) made any sense at all, and shoved to like pg65 of users doing a search for "good games" and nobody else notices it or downloads it to try it for themselves. Those kinds of cheap situations should be finally reassessed too, if we're telling people to stop using cheap tricks to avoid them.

my rough music corner

Hello!

I'm starting to get the hang mixing things I think? Just 2 short ones:
https://rpgmaker.net/media/content/users/112782/locker/METAL_HELIUM_272_.mp3

This Piano one is a rough draft, I mess up a lot lol
https://rpgmaker.net/media/content/users/112782/locker/Proto_Jive_3181_.mp3

Battle theme No.4

I like it! Really great job on the arrangement, gives me some Dragon Quest and Final Fantasy XII vibes too :)

Post your Music

I made my own thread, or post or... So! the mix (and playing lol) on most of these were bad so I took them off to make room for other recordings, more dead links, everybody like those, right? right?
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