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The Last King of Hyrule
author=halibabicafrom SladeJTEh...I'll see if they can help me out. Since we're keeping Link's current graphic style, I'll model Sheik's looks similarly.
I did say they were old.
Isn't the style just AoL with further color detail work?
The Last King of Hyrule
author=Arandomgamemaker
Hmm...it needs some work but it should do as a base.
I did say they were old.
The Last King of Hyrule
author=halibabicaIt's an edit of Link with the Smash Bros daggers. Although being an edit of Link might technically make Shiek Luigi.from SladeJTYou don't say? Well, we need it to fit a specific size, but it might be a good base model to work with. I'll check it out if you post it.
I have some old Zelda 2 style Shiek sprites that could be used.
The Last King of Hyrule
What Videogames Are You Playing Right Now?
Working at Mario & Luigi: Dream Team (3DS) in my spare time, as well as Dungeons of Dredmor (PC), Digimon World Dusk (DS), and La Mulana (PC). And the folders of rom hacks, freeware games, and games from here that just keeps growing.
What are you thinking about? (game development edition)
I'm trying to work on the plot, enemy list / design, and general map concepts for what was originally a joke fake screenshot that I am contemplating working into a full fledged fangame.
This is an image of what would be part of the climax. Robotnik has captured the party and they have to find a way to escape to stop him from taking over the world. The idea I had was to have a Big Damn Heroes moment where some people that they helped along the way to this point come and help them, but another possible idea was for a Big Damn Deus Ex Machina where one of Robotnik's more powerful creations goes berserk, breaks the wall of the prison, and sparks a spontaneous boss fight.
It would probably resemble this guy and be fought as a three part boss, Main Body, Left Arm, Right Arm. It would be possible to kill it without destroying the arms, but it would be a lot easier with less Heals involved.


This is an image of what would be part of the climax. Robotnik has captured the party and they have to find a way to escape to stop him from taking over the world. The idea I had was to have a Big Damn Heroes moment where some people that they helped along the way to this point come and help them, but another possible idea was for a Big Damn Deus Ex Machina where one of Robotnik's more powerful creations goes berserk, breaks the wall of the prison, and sparks a spontaneous boss fight.
It would probably resemble this guy and be fought as a three part boss, Main Body, Left Arm, Right Arm. It would be possible to kill it without destroying the arms, but it would be a lot easier with less Heals involved.

Sad/Worrying Moments in Video Games
In general, when a character suffers loss or death I quickly feel miserable, but specifically when Aeris was murdered in Final Fantasy VII I didn't feel sad. I felt angry! Cave Johnson angry. How dare that #### Cutscene Kill my healer? She wasn't the innocent person many people depict her as, but she wasn't a heartless witch either. She was just a messed up woman in a team of messed up people who loved nature while living and working in a city that makes Victorian London look normal.
Chrono Trigger, virtually anything and everything. I swear, that game was half Tear Jerker, half Crowning Moment of Awesome/Heartwarming, and half Cosmic Horror.
Chrono Trigger, virtually anything and everything. I swear, that game was half Tear Jerker, half Crowning Moment of Awesome/Heartwarming, and half Cosmic Horror.
It's a new person!
Hello Kentona, thanks for the welcome. Hah, maybe. I am enjoying them and so far all the games are very good.
Adon237: Dudesoft, that name sounds familiar.
Adon237: Dudesoft, that name sounds familiar.
Under-Rated Games People Should Play
I recently came across an old SNES game called "Brain Lord" by Enix (pre-merger), an Action RPG in the vein of Zelda.
It feels like a crossover between Zelda and Final Fantasy with a heavy focus on puzzles. The bgm is nice, the level layouts are great (and I swear there are eyes in the walls spying on me), and I keep finding new puzzles. The combat system is pretty straight forward and there are more than one dungeon so once I finish this quest for dragon scales, I'll be able to move on to presumably even bigger places. Mind you there is a "Warp Home" item so you can skip the long walk back and within the dungeon itself there is a statue that warps you to other ones you've touched which makes backtracking easier if you needed to pop out to do some item shopping.
One really nice feature are the Fairies. Think of Navi, strip away the annoying voice and constant 'help', and give her the powers of a Phantasy Star MAG. You get Slow Heal, Attack Fae, Boosters and who knows what else. Bit of fair warning: there is limited inventory space so you can't buy like 50 healing items lest anything you find fit as well, let alone your equipment.
It feels like a crossover between Zelda and Final Fantasy with a heavy focus on puzzles. The bgm is nice, the level layouts are great (and I swear there are eyes in the walls spying on me), and I keep finding new puzzles. The combat system is pretty straight forward and there are more than one dungeon so once I finish this quest for dragon scales, I'll be able to move on to presumably even bigger places. Mind you there is a "Warp Home" item so you can skip the long walk back and within the dungeon itself there is a statue that warps you to other ones you've touched which makes backtracking easier if you needed to pop out to do some item shopping.
One really nice feature are the Fairies. Think of Navi, strip away the annoying voice and constant 'help', and give her the powers of a Phantasy Star MAG. You get Slow Heal, Attack Fae, Boosters and who knows what else. Bit of fair warning: there is limited inventory space so you can't buy like 50 healing items lest anything you find fit as well, let alone your equipment.













