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[RM2K3] Varying Buff and Debuff Strengths

author=Darken
You'll likely just use an empty state that doesnt do anything, and then every turn (using the Battle Events editor of the Troops with Turn x1) use a common event to check the state of every hero, and if there is a state, do your stat calculation and manually do it through Change Parameters. You'll probably need to detect when the state is off and what happens when the battle is over. Keep in mind you'll have to copy paste the battle events for every battle you have (which isn't a big deal unless you can't rely on common events as much).
Alright, I'm able to understand most of this, although I have no experience whatsoever tampering with Battle Events. If you'd be able to elaborate on how I'd use the Common Event to check the party's states, that might help. I'm not familiar at all with the syntax used in RPG Maker

[RM2K3] Varying Buff and Debuff Strengths

Wondering if anyone might be able to provide some assistance in figuring this problem out. I know I'm setting myself at a bit of a disadvantage when it comes to gameplay variety by using RPG Maker 2k3, but quite frankly, I find the problem solving required to make certain things work to be pretty fun - like a game on its own.
That being said, I'm trying to set up some kind of buff or debuff skill, but there doesn't seem to be an option to increase stats through the Skill tab directly. It seems to me that the only option for buffing or debuffing a character through use of a skill is by having it inflict a State which either halves or doubles a stat. Is this the only way to buff/debuff a character? I could make use of this for certain abilities, but 50% and 200% are pretty drastic changes in a stat, and it would be nice to be able to control the rate at which the stat is increased. If this could be done through a Common Event, and someone wouldn't mind giving me an explanation of how that might work (since I've little experience with CE's - though I'd like to change that ASAP), that would be greatly appreciated.
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