STARDRAGONSWORD'S PROFILE

I am the writer/director of a project called HEGEMON. It's a Science Fiction game that I am making using RPG Maker MV. I'm using a New Game+ script to progress. It's not a reward for beating the game, it's how you beat the game.

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[RMVX ACE] "f" symbol on equip screen. Why?

I set up yanfly party and equip engine scripts, and estriole's rune equip slot scripts and noticed later on that an 'f' symbol similar to the facebook symbol appears next to all the stats and runes. I tried removing the scripts one-by-one to see if they had been responsible but it still appears. Why is this? How can I get rid of it?

I'm also taking the issue up with "Fontstruct" that I used to make the Suikoden II font for the game. That could also be the cause.

Fishing Game Error [fixed]

Resolved. It was a conflict with the parallax mapping script I'm using.

[RMVX ACE] Older First Person Battle Scripts

I'm in the process of trying to streamline a huge project so I want to switch to a first-person battle system so animated battlers will no longer be required. The problem I'm finding is that I cannot find any of the scripts that look good from the "Recommended Battle System" video we've probably all seen. Specifically the "IRC First Person Battle System", but I can't find Claimh's or Moghunter's either. Are they on here and I'm just missing it?

I could settle for Yanfly because the most important part would be showing the actor's face graphic during battle, but I thought I'd reach out first before doing that. Also any other FPBS recommendations would be appreciated.

[RMVX ACE] Ra Gardening Script Problems

I posted a different topic about watering issues, but now I have a more fundamental problem. I could get the seeds to begin growing inside the demo, but now inside of my own project I cannot get plants from the event map to appear on the player map. I have followed the instructions as carefully as possible but I must be missing something. In the script it says:

# The ID of the map that these events are stored in is specified by
#
# GardenRa::SeedMap
#
# Change the value of this constant to the id number of the map which you will
# be using to store your plant events.

I'm thinking I must be getting something wrong here. I can't even find how this correlates in the demo signifying that MAP002 is the plant event map. There are many awkward things in the demo like super-fast growth rates, the watering pail being seemingly impossible to use, neverending eggplant loops. I figured I could fix those issues if I got the basic script to work, but I can't get it to work at all outside the demo. Does anyone have some experience with this script that could give me some advice?

[RMVX ACE] RA FARMING, Water Only Growth?

I've been working with Eshra's farming script, but am having some trouble with some of the absolutes involved. I can get a plant to grow all on it's own to the final stage, or die and go black if unattended, but is there a way to make it so the growth stage will stay at it's present state until it is watered? So that a plant that has 7 stages will need to be watered 6 times before it can be harvested instead of growing on its own or dying while you're off questing.

I know there's a Water Start Add-on, but I can't get it to work properly. I need a way that each stage requires watering. Once I water the seedling it just grows into an adult or dies if a minimum is set.

[RMVX ACE] Transfer Character Data

Is is possible to have character levels, equipment, inventory, money carry over to a continuation of that game? Specifically I want to create a demo for a larger project, but would like players to be able to take all the experience and items earned over to the actual game when it is completed at a later time. Similar to how you could take all of your items from Armored Core 3 over to Armored Core: Silentline, or how you could use Suikoden I data into Suikoden II. Is there a script for this and I missed it? Could I modify the New Game Plus script to achieve this?

[RMVX ACE] Ladder Animation

I'm using tall, non-chibi, $-prefix sprites and it looks really awkward to just walk up the ladders. I've employed a script by Galv to allow separate running, walking, and idle animations; is there a way to do the same thing with ladders?

[RMVX ACE] Running Animation

I'm using the $ modified spritesets to make my characters human proportion instead of chibi. I've been looking for a script to change to a different spriteset to make the character run instead of powerwalk when you hold down the shift key similar to the way the minimap script works. Does this already exist and I didn't find it in the map section? If it doesn't exist can someone make it?

Need script written to turn shops into services [RPGMVX ACE]

I need a script that will allow specific items to be converted into new exclusive items for a nominal fee. For example, there would be an item ORANGE that you could take to a special shop for pressing. ORANGE JUICE could be "purchased" at this shop for the price of 3 ORANGES and 10G. Or maybe a Bakery where you can "buy" a CAKE for FLOUR, SUGAR, EGG and 500G.

Request Script Writer for Suikoden II Style Battle [RMVX ACE]

Nevermind. The project has been mothballed for now, not that anyone replied to the original post. We're moving on to an original project that does not require this battle system. Thanks.
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