STORMBLADE'S PROFILE
My name is StormBlade and I play RPGs.
I'm not a skilled programmer or intensely educated in RPG Maker, but I love to write.
I'm here seeking designers who lack a story or foundation for whom I can write for. Inversely, I am here seeking designers to create games based on my own work.
I'm not a skilled programmer or intensely educated in RPG Maker, but I love to write.
I'm here seeking designers who lack a story or foundation for whom I can write for. Inversely, I am here seeking designers to create games based on my own work.
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Looking for any help on how to design a puzzle [details inside]
It was essentially that, yes.
I managed to get someone's in-depth help on that matter, so mods, feel free to close this.
I managed to get someone's in-depth help on that matter, so mods, feel free to close this.
Looking for any help on how to design a puzzle [details inside]
So, long story short, I am a terrible programmer and combination creator and need help. I've searched through Youtube and Google, and couldn't find anything to even reverse-engineer.
I have a switch puzzle. It is linked to a large chess-like board with pieces on it. There are 28 pieces divided among 4 switches. If time a switch is hit, a certain amount of those pieces (portrayed by evented actors) will shift to a "Dead" state. However, a 4 step combination of switches is needed to complete it, so if the switches are hit out of order, some of the "Dead" actors return to an "Alive" state. The purpose is to have one actor remain standing at the end.
Is there anything I can base this off of? Any pre-existing code I could use, or someone's personal experience?
I have a switch puzzle. It is linked to a large chess-like board with pieces on it. There are 28 pieces divided among 4 switches. If time a switch is hit, a certain amount of those pieces (portrayed by evented actors) will shift to a "Dead" state. However, a 4 step combination of switches is needed to complete it, so if the switches are hit out of order, some of the "Dead" actors return to an "Alive" state. The purpose is to have one actor remain standing at the end.
Is there anything I can base this off of? Any pre-existing code I could use, or someone's personal experience?
[Help] Really odd error
[Help] Really odd error
So, my initial party is a custom sprite and whenever I go to playtest, Ralph (from the rtp) appears in their place. When I swap to Eric or one of the other default characters, Ralph is still there. I know this isn't the playtesting, because my custom character has been there before. I deleted the actor slot and recreated it in a new one, changed the party a few times, but nothing has stopped Ralph before being the initial actor.
Has anyone else experienced this? It's really odd.
Update: The character's name and information appears on the status page, but the face and sprite are still Ralph's. No sprites were moved, no facesets were moved. Both are still in their original spots.
Has anyone else experienced this? It's really odd.
Update: The character's name and information appears on the status page, but the face and sprite are still Ralph's. No sprites were moved, no facesets were moved. Both are still in their original spots.
[Help] Boss Battle and Warp
author=S32
Unfortunately, I'm not the person to ask how to do that, as I'm an RGSS3 novice.
As am I. I post a lot of help requests here, just to learn some new things as I try them.
[Help] Boss Battle and Warp
[Help] Boss Battle and Warp
So, I'm creating a boss battle and don't want it to end with a game over. I want to player to be warped back to the inn. However, whenever I set up the battle process, after the battle it will show him on the map and then warp them.
Is there a way to warp a player back to the inn as the battle is ending, without a moment of seeing them in the dungeon?
I want it to go 'Hit 0 HP, fadeout on the battle scene, wake up in inn."
Is there a way to warp a player back to the inn as the battle is ending, without a moment of seeing them in the dungeon?
I want it to go 'Hit 0 HP, fadeout on the battle scene, wake up in inn."
Scripting problem. Not sure what it means.
I just uninstalled the iconview module. It wasn't the correct version or something. Regardless, it works now.













