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STORMYANGEL'S PROFILE

I live in America, study economics, and enjoy light gaming on the side. I particularly prefer games with an interesting story, and casual games with no real plot bore me. I'm working on a project I think will be fun to play and also tell an interesting story. I decided to make this account to solicit help and get feedback on that project.

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[RMMV] Silver King Project

Hello! I'm new, and I'm starting a project for a new game tentatively titled "The Silver King". I'm using MV because as far as I can tell it's the only program that works on a Mac (My only laptop).

I'm just getting started, so I don't have much to show, but here's a brief teaser of the game without much in the way of spoilers:

The Silver King: A young street urchin seeks to avenge his sister's death. Unfortunately, his target is a nobleman, wealthy and powerful beyond his wildest dreams. In order to achieve his revenge, the boy will search out forgotten magics, and power. His success, and his failure, will only be the beginning...

I have a full story plotted out, as well as about 40% of the details. My goal is to have the first "chapter" finished in a month or two as a workable demo of sorts, then to have the rest of the game finished in 16-22 more months to put up for sale on Steam.




So why am I posting here? Well, I've lurked around the edges of this community a bit, but I know that there's bound to be tons of resources I'm overlooking just due to a lack of familiarity with the RPGMaker community. If anyone feels so inclined, I've got a list of things that I need to tackle to make this game a reality, and the less I have to reinvent the wheel the faster that will happen. If people can point me towards the posts and threads where some of these resources/scripts/etc. may already be explained/available then that would be a huge help.

I'm going to tackle all of the problems either way, and I'll be doing searching of my own, but I figured I'd just ask for directions while I go down the rabbit hole.

So here's a short list of things I'm looking for. And fair warning: this list will expand the deeper into the project I get.



Seeking Solutions For:

1."Invisible" sprites. A way to make the player's avatar look transparent like a ghost, while still being visible to the player. Think an invisibility spell that makes them not visible to NPC's but I need the player to still be able to see where the hell they are! XD

Edit: Well, changing the player's Opacity is simple enough and already built in. Cool.

2.Doors that open. It can be just one "map", but the MV doors all are just events that transfer you, and to make something I have in mind effective, I would really prefer to be able to transition from one "room" to the next more smoothly than that.

Edit: And this is also relatively simple. Just remove the transfer event option, then reverse the door's movement route. Heh.

3.Cabinets that open. Individually changeable tiles? For that matter, any scripts/plugins/resources geared towards changeable tiles would be a huge help.

Edit: Answered! Thanks to Liberty and Marrend for the help.

4.More hair colors. I want one of the character's hair colors to gradually shift from one shade to another (for reasons of plot), but I think MV really only has like three shades of each color. If there's a plugin that offers a wider variety, that would be pretty awesome.

Edit: This one is mostly just less of a priority now. Thanks to Liberty and Coelocanth for the help though, I'll probably implement it eventually.

5.One Color, Many Shades Sprites. At times, I want to use a hologram effect, where one of the characters is projected magically. I'm toying with the idea of having this visually represented by them being completely blue, but it wouldn't be practical if the whole sprite/faceset was the exact same color, because that would ruin the definition. They'd be a blob. I'm open to suggestions on this one.

Edit: Answered! Thanks, Coelocanth and Mirak for the suggestions. I'll let you know how that works out when I get to it.

6.A skill that transitions the character to another map, while saving their current position for them to transfer back to automatically I'm envisioning the player traveling within their own mind, sorta meditation-like, so it would make sense for them to be able to do this anywhere, and also for the character to physically stay in one spot. I feel like this might be beyond scriptable, but I dunno, I don't have much of a reference for what's possible.

Edit: And Answered! Thanks to Marrend and Narcodis for the help.

What's this? No more questions? Well, I have work and sleep to attend to, but rest assured there will be more. I guarantee it.


That's all for now. I know I'm asking a lot, but it never hurts to ask and none of you are obligated to help me. I'll definitely put anyone who finds me an answer to any of these in the credits when I finish the game. Thanks in advance to anyone who can help me. Wish me luck! :)
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