STRAWBERRYFLOWER'S PROFILE
StrawberryFlower
278
Search
Filter
Progress Report 01
@Bigtime
It's like a crafting system. The +1 system is seen in Tales of Vesperia or FFXI (you've probably never played those games, but it's where I take my inspiration from). Lols.
@Marrend
Omg, wow it's been such a long time since I played Vagrant Story (my friend has my copy which is like 13.5 hours away from me ;_;). It would be a pain to code (I'd feel VERY sorry for my fiance, then).
~*~*~*~*~*~*~
I think I'm basically wanting something where you can find really awesome upgrades if you tried hard enough or gathered up the right materials (I'd try not to make too tedious of course).
So it's basically +1 versions of normal equipment (which is crafted), or simple upgrades with hard to find/get "awesome" equipment".
Thanks for helping me out guys, I really appreciate it. ^^
It's like a crafting system. The +1 system is seen in Tales of Vesperia or FFXI (you've probably never played those games, but it's where I take my inspiration from). Lols.
@Marrend
Omg, wow it's been such a long time since I played Vagrant Story (my friend has my copy which is like 13.5 hours away from me ;_;). It would be a pain to code (I'd feel VERY sorry for my fiance, then).
~*~*~*~*~*~*~
I think I'm basically wanting something where you can find really awesome upgrades if you tried hard enough or gathered up the right materials (I'd try not to make too tedious of course).
So it's basically +1 versions of normal equipment (which is crafted), or simple upgrades with hard to find/get "awesome" equipment".
Thanks for helping me out guys, I really appreciate it. ^^
Progress Report 01
Okies, I might do that then. :)
Thanks guys.
I have a question.
I want to put a synthesis system in the game:
Should I have boring upgrades the player can buy at the shop, then have a separate list of equipment that can be created or quested that's way better.
Or have the boring upgrades themselves that can be turned into +1's or something similar?
Any other suggestions would be great, too!
Thanks guys.
I have a question.
I want to put a synthesis system in the game:
Should I have boring upgrades the player can buy at the shop, then have a separate list of equipment that can be created or quested that's way better.
Or have the boring upgrades themselves that can be turned into +1's or something similar?
Any other suggestions would be great, too!
Progress Report 01
Demis.jpg
Hello?
DSCF0562.JPG
WIPGraphixSS.png
WIPGraphixSS.png
No, you're right, but you're forgetting something - it's a WIP of graphics. Those are all the graphics I've done so far - haven't done objects or anything of the like. ^^
gallery_91585_558_2635.png
WIPGraphixSS.png
author=bigtime
Is this Aeline? Am I thinking of the fairy girl?
Yesshir! She's our pride and joy. *cries* Hahaha. XD
author=chana
Not bad at all, the upper part of the beds are a bit big relatively to the bottom part and the chimney should go through the ceiling though.
I tried. XD But yeah. I figured someone might comment on the beds. Their heads are bigger than their bodies, so it was difficult to make beds. As for the chimney, I'll see what I can do about it. Not sure if I can raise it any higher. Hmmmmm...
Thanks for your help, though. Hehe. ^^













