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Blood Ties
Sins Of Daisy
Great game, though a bit short.
Puzzles were quite simple, which was good, cause I like to concentrate on the story, not running away from monster: try №12345.
Story was a bit complicated in the beginning, but everything was explained. Music in the credits is really nice, also choice of colours in the game is done very good as well.
I didn't get enough character development, but perhaps in this story it is unneeded. Got three endings, with two main divergencies.
Thank you for such a nice game!
Puzzles were quite simple, which was good, cause I like to concentrate on the story, not running away from monster: try №12345.
Story was a bit complicated in the beginning, but everything was explained. Music in the credits is really nice, also choice of colours in the game is done very good as well.
I didn't get enough character development, but perhaps in this story it is unneeded. Got three endings, with two main divergencies.
Thank you for such a nice game!
Sins Of Daisy
The White Path
Ok, in my opinion, this is a bad game with a huge potential, terribly wasted.
Now let me explain why.
Let's start with the good things. Art in the game is good, models and maps are nicely made as well. The opening screen and the music there are the best things in the entire game, making you go into the right mood instantly. Also the ending is sad and nicely written, with drama going up to eleven, but not irritating or forced at all. It gives you shivers just imagining that main heroine will wander in snow for all eternity, always having the same terrible freezing to death experience over and over.
I also liked that there were no words telling us to pity her friend. Because I cannot pity her whatsoever, as she was the stupid girl who was at fault for her friend's death. She got an appropriate punishment by going a bit mad. I liked that about the finale, and I also liked that the final words concentrated on the main heroine and her experiences in the snow.
It is also nice to have the name of the game explained.
Now about the bad things.
Author's attitude towards the game.
First of all, all this crap about no harsh judgement just because it is a first game the person ever made. It doesn't really matter for me whether the game is first or fifth, what matters is the quality of the game. I feel that if just a bit more thinking and effort was put into the game, it would become really good, but now it is average at best. And by the author's position I got an impression that he doesn't really care about the game anymore, and even more to it, irritated by himself not putting enough effort, by consoling himself saying that it's okay, the game is there anyway, for better or worse.
What made me feel the worst about the author is his position about the mysteries of the game.
"Yeah, no need to think further, it's just that linear plot there, nothing else."
That is exactly how the message on tumblr about not go too far into the plot seemed to me. Disrespectful to those who thought the game was better than it was, and to those who like putting the pieces of the story together little by little, gathering hints scattered through the game. You basically say to them: "No need, there is only this painfully obvious twist and I didn't bother to think about anything else concerning plot".
Puzzles in this game are painfully illogical and irritating, as most of them are based on the right guess (color of the flowers is important, but we got a hint only about the flowers themselves?) and running around until you guess what to do (those bushes in the beginning really irritated me, cause why make the dialogue for snowman but make the needed bushes two steps away from it, not right in front?).
The bad thing about this game is that its minuses outweight pluses, which becomes a terrible trait when we talk about plot-oriented game like that one.
It would have been really good game if just a little more effort was made. Ghost must be explained, group grave and the male ghost need to be explained as well.
You see, that is how a good mysterious book / game / film / etc. is made. That is how the good mystery plot works. All parts of the mystery are supposed to be explained or hinted, even of only briefly, otherwise it is just not worth it to read / play / watch.
P.S. (spoilers about the plot of the Bury!)
This game really reminds me of the one called bury. There is a similar twist at the end, the similar setting, even the similar spot-where-something-happened. But the difference is that most puzzles there can be solved by logic or thinking, and they also add to the story in the way you get to know through the finale. There is also more than one twist, and basically all hints that were scattered here and there helped you to form the plot.
And that is how it is supposed to be, you can't just leave most parts hanging in the air and leave it at that saying it is just puzzles and ghosts, nothing more. It is just crappy planning and poor plot writing, in my opinion.
It's a pity that such a great potential was wasted by the lack of effort.
Now let me explain why.
Let's start with the good things. Art in the game is good, models and maps are nicely made as well. The opening screen and the music there are the best things in the entire game, making you go into the right mood instantly. Also the ending is sad and nicely written, with drama going up to eleven, but not irritating or forced at all. It gives you shivers just imagining that main heroine will wander in snow for all eternity, always having the same terrible freezing to death experience over and over.
I also liked that there were no words telling us to pity her friend. Because I cannot pity her whatsoever, as she was the stupid girl who was at fault for her friend's death. She got an appropriate punishment by going a bit mad. I liked that about the finale, and I also liked that the final words concentrated on the main heroine and her experiences in the snow.
It is also nice to have the name of the game explained.
Now about the bad things.
Author's attitude towards the game.
First of all, all this crap about no harsh judgement just because it is a first game the person ever made. It doesn't really matter for me whether the game is first or fifth, what matters is the quality of the game. I feel that if just a bit more thinking and effort was put into the game, it would become really good, but now it is average at best. And by the author's position I got an impression that he doesn't really care about the game anymore, and even more to it, irritated by himself not putting enough effort, by consoling himself saying that it's okay, the game is there anyway, for better or worse.
What made me feel the worst about the author is his position about the mysteries of the game.
"Yeah, no need to think further, it's just that linear plot there, nothing else."
That is exactly how the message on tumblr about not go too far into the plot seemed to me. Disrespectful to those who thought the game was better than it was, and to those who like putting the pieces of the story together little by little, gathering hints scattered through the game. You basically say to them: "No need, there is only this painfully obvious twist and I didn't bother to think about anything else concerning plot".
Puzzles in this game are painfully illogical and irritating, as most of them are based on the right guess (color of the flowers is important, but we got a hint only about the flowers themselves?) and running around until you guess what to do (those bushes in the beginning really irritated me, cause why make the dialogue for snowman but make the needed bushes two steps away from it, not right in front?).
The bad thing about this game is that its minuses outweight pluses, which becomes a terrible trait when we talk about plot-oriented game like that one.
It would have been really good game if just a little more effort was made. Ghost must be explained, group grave and the male ghost need to be explained as well.
You see, that is how a good mysterious book / game / film / etc. is made. That is how the good mystery plot works. All parts of the mystery are supposed to be explained or hinted, even of only briefly, otherwise it is just not worth it to read / play / watch.
P.S. (spoilers about the plot of the Bury!)
This game really reminds me of the one called bury. There is a similar twist at the end, the similar setting, even the similar spot-where-something-happened. But the difference is that most puzzles there can be solved by logic or thinking, and they also add to the story in the way you get to know through the finale. There is also more than one twist, and basically all hints that were scattered here and there helped you to form the plot.
And that is how it is supposed to be, you can't just leave most parts hanging in the air and leave it at that saying it is just puzzles and ghosts, nothing more. It is just crappy planning and poor plot writing, in my opinion.
It's a pity that such a great potential was wasted by the lack of effort.
Trick & Treat
Thank you so much for this game!
In my opinion, this light-hearted atmosphere you get in the end is what makes this game unique. There are already a lot of games adressing attempted rape , or suicide, or murder, or all of the above. There are good games with such themes, but it is so nice to have a change of pace once in a while.
Also the halloween theme was a good decision to go, game looks really good in design.
There are some problems, like inside the fireplace the whole square with the flame picture is moving, and when the game is run on the old computer it is sometimes decreases in speed because of the effects in it (*cough flying books *cough). I also have a problem with the animation sometimes being in the upper left corner, just a bit of it, but that one was almost unnoticeable.
Also I found some mistakes like the one on the screenshot.
But overall it really is a nicely developed game. It is funny and cute and has lighthearted atmoshpere, but at the same time has a cool twist in the end and nice epiloque, characters are sympathetical and you do get why they act the way they do.
Almost every riddle you can solve by yourself. You also have a motivation to go through the game once more, and it is quite short when you know exactly where to go, so you enjoy it the second time as well (it's just that I hate doing the game a second time, which is exactly why I collect and find everything in the first run, but the temptation of the new costume and album was irresistible).
This game is also very good for clearing your mood. I realised the full potential of it, having played Chloe's requiem, Blank Dream and Paranormal Syndrome one after another just before this game. Those games adress dark and disturbing themes, and though all of them are good, it was really nice to have such a light and funny experience after that.
So, overall, it is worth playing. (Especially if you need something to lighten your mood or get a nice game experience. But this game is good on its own even without that).
Thank you very much for making such a beautiful and nice game with likeable characters and wonderful ending!
P.S. Also thank you SO much for making a game with a witch.
In my opinion, this light-hearted atmosphere you get in the end is what makes this game unique. There are already a lot of games adressing attempted rape , or suicide, or murder, or all of the above. There are good games with such themes, but it is so nice to have a change of pace once in a while.
Also the halloween theme was a good decision to go, game looks really good in design.
There are some problems, like inside the fireplace the whole square with the flame picture is moving, and when the game is run on the old computer it is sometimes decreases in speed because of the effects in it (*cough flying books *cough). I also have a problem with the animation sometimes being in the upper left corner, just a bit of it, but that one was almost unnoticeable.
Also I found some mistakes like the one on the screenshot.

But overall it really is a nicely developed game. It is funny and cute and has lighthearted atmoshpere, but at the same time has a cool twist in the end and nice epiloque, characters are sympathetical and you do get why they act the way they do.
Almost every riddle you can solve by yourself. You also have a motivation to go through the game once more, and it is quite short when you know exactly where to go, so you enjoy it the second time as well (it's just that I hate doing the game a second time, which is exactly why I collect and find everything in the first run, but the temptation of the new costume and album was irresistible).
This game is also very good for clearing your mood. I realised the full potential of it, having played Chloe's requiem, Blank Dream and Paranormal Syndrome one after another just before this game. Those games adress dark and disturbing themes, and though all of them are good, it was really nice to have such a light and funny experience after that.
So, overall, it is worth playing. (Especially if you need something to lighten your mood or get a nice game experience. But this game is good on its own even without that).
Thank you very much for making such a beautiful and nice game with likeable characters and wonderful ending!
P.S. Also thank you SO much for making a game with a witch.
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