SYNTHMALICIOUS'S PROFILE
weird dude. I'm trying.
Search
Filter
[RM2K3] The custom sprite issue?
[RM2K3] The custom sprite issue?
[RM2K3] The custom sprite issue?
author=pianotm
No. 72 is wide enough, but if it's not 128 pixels high, then your frames will overlap.
EDIT: f you were using VX or VX Ace, this wouldn't be an issue because you could just put a $ at the beginning of the file name and make your charset any size you wanted, but 2K3 can't do that. If you want your sprite to be that short, you have to make sure he's spaced out along the 128 pixel height.
EDIT 2: In fact, here's something that might help.
128 x 113?
[RM2K3] The custom sprite issue?
"No exceptions. The size of a full charset is 288x256. Now, in order to make that charset work, it needs to be reduced to 72x128, and then dropped into a file sized 288x256."
Will 72 x 81 work?
Will 72 x 81 work?
[RM2K3] The custom sprite issue?
I have literally been looking for help on this for 2 weeks. I keep having the issue where whenever I import a .png image, or any other image, it says "unsupported image". I tried the 256 colors, and everything else.
Here is the spritesheet of the character for reference.
Please help me out with this.
Here is the spritesheet of the character for reference.

Please help me out with this.















