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How long does it take for a game to be submitted?
author=Liberty
For media you will want to make a game page to be able to submit. You don't have to show too much - a 300 word description and three images (they must each be different and not title/game over screen). That's all.
Providing your game page is up to scratch, it should only take a few days to get it accepted to the site. Mind you, if it does take longer, don't worry too much. Decky will get to it before the big event.
Ok, thankyou.
How long does it take for a game to be submitted?
I don't want to sound impatient, but the "release something weekend" is comming up and I need to get my game page approved.
I just want to know if I can get my game submitted on time because at the moment, or as of april 16, 2013, it says "pending" in orange (or it may have been yellow... I don't know).
If you have time to post below, please do. I want to make sure everything is prepared to get my game up and running.
I just want to know if I can get my game submitted on time because at the moment, or as of april 16, 2013, it says "pending" in orange (or it may have been yellow... I don't know).
If you have time to post below, please do. I want to make sure everything is prepared to get my game up and running.
Game Programming: Which Languages do you prefer?
Though I havn't tried too many different languages, I prefer c# and xna for how they setup accesibility in classes (for instance: get and set). Xna because if focuses deeply for game developement for both 2d and 3d environments. One downfall though is that it mostly works for windows devices, so maybe java might be better in that field.
[Poll] Pixelized, cartoony, or realistic?
I'm curious to see the favorite style of game to do with graphics.
I'm sure that pixelization is a good classic,
realization is the new modern,
and cartoony seems to have a lot of freedom to do in it.
I'm sure that pixelization is a good classic,
realization is the new modern,
and cartoony seems to have a lot of freedom to do in it.
What are you thinking about right now?
I've been thinking, if you have an expression: x / 0, and try to evaluate it using: 1 / 0 = x, then wouldn't x equal infinity? I know that it is supposed to be no solution, but isn't infinity the never-ending solution to an equation? That's basically what dividing by 0 is, for example: if you add zero as much times as possible, you quite can't get anything higher than 0. It would go like this...
0 + 0 = 0, to 0 + 0 = 0, and then 0 + 0 = 0, and you would decide that 0 * 10000 = 0.
Another thing...
I've been moving around the equation of 1 / 0 = x by multiplying the equation by 1 / 0's reciprical, which I suppose would be 0 / 1. In the end the equation looked like this...
1 = x * 0
NOW HOW IS THIS POSSIBLE! There may be two explanations, 1. 1 / 0 can't have a reciprical (though it wouldn't make sense since if you flip any fraction around you have it's reciprical), or that 1 / 0 does equal x. If the equation is true, then there just be a connection to 1 and infinity (if x = infinity that is).
0 + 0 = 0, to 0 + 0 = 0, and then 0 + 0 = 0, and you would decide that 0 * 10000 = 0.
Another thing...
I've been moving around the equation of 1 / 0 = x by multiplying the equation by 1 / 0's reciprical, which I suppose would be 0 / 1. In the end the equation looked like this...
1 = x * 0
NOW HOW IS THIS POSSIBLE! There may be two explanations, 1. 1 / 0 can't have a reciprical (though it wouldn't make sense since if you flip any fraction around you have it's reciprical), or that 1 / 0 does equal x. If the equation is true, then there just be a connection to 1 and infinity (if x = infinity that is).
Hi everyone.
Hi, I just barely made an account and am hoping to create my own game. I'm starting to program in c# and have learned quite a lot from it. As a matter of fact, it is my first language to program in. I've also studied xna, which turns out to be an excellent developement tool!
I'm excited to be a part of these forums and hope this is a good first step to game design.
I'm excited to be a part of these forums and hope this is a good first step to game design.














