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[RMVX ACE] Need some help with tilesets

I am working on a survival horror type game but I am not very good at spiriting and my custom tilesets leave much to be desired. I am sure with time, I can perfect it. I am not looking for someone to do the work for me but to help me out and give me some pointers.

To give you an idea on what I am working on. The game is based around an episode of Star Trek: The Next Generation (Genesis 7x19) where the crew is de-evolved by a virus that turned on all of their genes. In the episode, Picard is pursued by Worf who has been de-evolved into a primitive Klingon and the concept I thought would make a good survival horror in the vein of Resident Evil or Silent Hill. The game takes place entirely on a ship and that is what the tilesets I am making revolve around.

To help, I am altering the tilesets that come with the program so I get proportions right. For example, here is the item tileset I am editing with items that will decorate the interior of the rooms as well as LCARS panels and doors. I still have some work to do with it. I figured several of the stock sprites are usable because crew members can decorate their quarters how ever they please. I just need to make some more tables and chairs.



and here is my wall tileset



But this is what I get when I try to construct a scene to test my tileset



I dunno what I did wrong. I want to be able to put the vertical panels next to the doors but can't.
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