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+++ DynRPG - The RM2k3 Plugin SDK +++
Thank you guys for the suggestions. I may just stick with Vx Ace for now, since I too have so much invested already in an Ace project. I just thought it may be worth it to switch back to Rm2k3, since it's a system I'm already familiar with and miss the simplicity of. However, if I ever finish this project I will certainly plan on broadening my horizons for the next!
+++ DynRPG - The RM2k3 Plugin SDK +++
Giznads, thanks for the link to the tutorial. It looks rather difficult, as you mentioned, but it may be worth the effort to try at least, if a Dynrpg plugin is not feasible. I never even knew about this form of pixel movement on rm2k3, and it seems it's been out for quite some time now. I appreciate you bringing it to my attention.
kaine870, thanks for the link but it doesn't appear to be working for me. It gives me a "404 Error" on the "www.rpg-maker.fr" web page, and a quick search yielded no results. It's fine though, since an incomplete form of the plugin wouldn't be worth much anyway. I would have no idea how to finish the coding myself or if that's even possible with somebody else's work. Appreciate your time.
kaine870, thanks for the link but it doesn't appear to be working for me. It gives me a "404 Error" on the "www.rpg-maker.fr" web page, and a quick search yielded no results. It's fine though, since an incomplete form of the plugin wouldn't be worth much anyway. I would have no idea how to finish the coding myself or if that's even possible with somebody else's work. Appreciate your time.
+++ DynRPG - The RM2k3 Plugin SDK +++
Yes Rukiri, that's exactly what I mean — something plug and play, an actual script. Something that's akin to the "Khas Pixel Movement" script for Ace.
I started using Ace, actually, because RM2k3 was just too limited, and would never be able to do more advanced things like pixel movement (or so I thought!). If it's now possible on RM2k3 I would gladly switch back, since I believe RM2k and Rm2k3 were far more stable and reliable systems.
And I'm serious about paying somebody! I don't know what the going rate is for such things, and I'm not rich, but I can offer what I believe is a decent amount at least. It would be worth it just to see something I thought was impossible become reality!
Another thing I would willing to pay for, though not as much obviously, would be to see the "Dyn Char Expand" patch become compatible with the "Dyn Mode Seven" plugin.
I started using Ace, actually, because RM2k3 was just too limited, and would never be able to do more advanced things like pixel movement (or so I thought!). If it's now possible on RM2k3 I would gladly switch back, since I believe RM2k and Rm2k3 were far more stable and reliable systems.
And I'm serious about paying somebody! I don't know what the going rate is for such things, and I'm not rich, but I can offer what I believe is a decent amount at least. It would be worth it just to see something I thought was impossible become reality!
Another thing I would willing to pay for, though not as much obviously, would be to see the "Dyn Char Expand" patch become compatible with the "Dyn Mode Seven" plugin.
+++ DynRPG - The RM2k3 Plugin SDK +++
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