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Chrono Shift
The whole team knew changing the system over would be risky but the benefits outweighed the costs. We are really lucky to have a loyal and great team. I know we have been quiet lately but that's a good thing. :) We found a programmer and he's great has already completed several key parts. We have a fully fleshed out script and the bulk of our graphics have been converted for the XP format. I should know I just finished placing the 85th sprite sheet into XP format. I know a lot of Chrono games do not make it but Chrono Shift will be finished. There's a lot of activity and work being done.
RK3 Can you copy and paste many events at once?
RK3 Can you copy and paste many events at once?
Title pretty much says it all. I made a map with a lot of events on it and i wanted to make it bigger so I moved the map I had to the middle of the bigger map but well, you know, the events as far as I know cant be moved like that. At least I don't THINK they can but I figured i'd ask first before I painstakingly individually moved all those event tiles.
Thanks :)
Thanks :)
sora_town.jpg
I think maybe because the picture is zoomed in its hard for people who don't know what the map looks like to get a good grip on whats going on but we don't wanna give away too much XD I like the stairs covered in ice and the roof :D
Chrono Shift
author=EnderX
Bug found. Arcane forest, there's a battle against two beetle things and two of those sludge octopi. I lost the battle, only to have it automatically restart (with dead characters), tell me I failed again, then lock into a loop of this behavior. Had to kill the run to handle it.
This wasn't the only bug; nor were the bugs the only problems I had with the game. This is just the first thing I ran into (about ten minutes in) that counts as a gamewrecker. I recognize it's technically avoidable (if I'd won the battle, after all, it probably wouldn't have hit), but the manner in which it occurs implies to me that it probably was done by the 'special death effect' eventing, and would have happened for any battle, not just the one in question. Something like that should have been considered as a possibility, and tested for, before the project was released in any form.
I'm sorry, but frankly, whatever your intentions were, I doubt the product you have here should have been posted. I find it unlikely you will be attracting anyone's attention to the finished work - as things stand, you are more likely to drive them away from your final product.
author=Darken
I'm not sure why I bothered to play this but... it's bad. Since my feedback is longer than I expected, I put my unedited thoughts in this txt file here:
http://rpgmaker.net/media/content/users/204/locker/chronoshiftfeedback.txt
So, wait let me get this straight, your calling the game horrible because the demo had bugs and wasn't perfect. My god, can you imagine? This is simply unheard of! Demos with bugs and unfinished maps and inperfectality! What HAS become of the world?
Thank-you very much for the critique it is very much appreciated; honestly. This time I'm not being sarcastic, but you don't have to be rude about the critique :P
xoxoxo TheMage