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Vaans_TitleItem_Classes.png

totally cool. and haha 'crystal returners'

Wily101.jpg

i'd gladly accept death from something other than spikes

zelda009.png

interesting tiles. i might have to stealderive inspirations from them

titlecard.png

farm.png

naw, they are my kind of games. i have it on xbox and still enjoy it. but i can see that the gameplay itself is limited and i'm predicting that at some point i will get bored. it's still fun to play with my friend because we haven't done everything yet and have a joint castle we work on. it's our first game file with only about 50 hours. it's all still new to us.

but i can make my own fun, like working with curcuits to make switches and puzzles and a giant cube labyrinth. but it only works if the other ppl playing don't play it like mincraft and follow my made up rules. cause you could just tear down everything and go anywhere.

anyways...trust me. i like the concept of these games. it's like RM..but in game form. i just wish there was more substance and variety to them. their nature means countless hours of the same thing over and over, and the more there is to do the more fun can be had.

wyle_screen3.png

Normally the controls are:

left mouse button - shoot
right mouse button - reload
middle mouse button - change gun

To reload you need to move your mouse anywhere in the black area at the bottom. You can't reload above that line, and you can't shoot and waste a bullet if your mouse is in any black space.

There are 2 ways to change guns. If you have the mouse in the bottom black bar, it will cycle to the next gun you have and reload it at the same time. If you middle click anywhere else you get this ring and you just need to move your mouse to the icon and it changes guns without reloading. Sometimes it might have bullets left in the clip and you don't want to wait for the reload time. If you do want to use this ring method and reload, then you just hold right mouse button as you move the mouse to one of the icons and it will change to that gun and reload. (this ring method is kind of buggy right now)

After getting a new laptop I realized that I have no middle button and can't change guns, so keyboard commands will be introduced. Right now TAB will function as middle click but I will also try making the numbers 1-4 change guns and maybe something else.

wyle_screen4.png

An even older version of the info display that includes labels. These are made by writing text with the DynRPG plugin to write text anywhere on screen, which is how the numbers are displayed. In the final version the labels will be pictures so they can be stylized to some degree.

What you see Wyle doing here is jumping from the 2 boxes to the single. While(Wyle hehe) standing on the 2 boxes, if you are holding the "run" button you will jump to the next box. Or you can not hold run and walk off, and you will jump down and be standing next to the 2 boxes. In this case, if you are standing on the single box on the right, and you run to the right, you will jump onto the rope. So anything in the general direction you jump that is close, you will land on.

You can just walk up to and climb the rope here, but if there was something blocking it, you would have to jump around to find a way to cross.

wyle_screen5.png

Up top is an alternate HUD style for the ammo display. The number is how many is left in the clip(you'll have to remember the max clip size) and the notched meter below is whats left in reserves. A percentage.

You can see the cross-hairs are red because you are targeting the critical hit spot.

You can see that Wyle has taken 10 damage. Enemy numbers are red, yours are green, and point values are black.

That poster on the wall was made for side quests. You will see a bounty on some guy and if you find him and kill him you will get the money listed.

wyle_screen1.png

You got your clip ammo on top, then below that is how much you have in reserve. Each gun has it's own clip size/reserve size.

Each gun will have a unique icon and label, but for now they each share the same icon.

Your score will determine...something. Not sure what yet.

This is what most of the game will look like. The space to walk in is limited horizontally, but will stretch out pretty var vertically.

The cross-hairs are blue, indicating that you can shoot right now but there isn't anything targeted. The cross-hairs will turn grey when you can't shoot, because you are hiding and your Accuracy stat is 0(but Evasion will be 100 so you can't gt hit either)

You can hide behind the single box for medium cover but at a reduced Accuracy rate. You can hide behind the double boxes for total cover(100 EVA) but you can't shoot(0 ACC).

These enemies are programmed to randomly pop out of each side of the barrel. You can shoot them a few times normally, but a critical hit will force them to hide again(without shooting at you).

There will be random things like animals, a bird here, on screen to shoot for extra points.

The bottom will contain many stats and you can toggle how much info is shown and it's position. Seen here is:

bottom left: enemy 1 and 2 HP
orange 0's: your overall Accuracy %, your Critical Hit %, and Critical Kills % (enemies killed with a critical hit)

blue: Accuracy
purple: Evasion

green: your hp. as it is reduced it will change to yellow then red. also, the charset you see is a visual indication of your health. as you take damage, it shows on that little charset.

It's all in crude form now and will be prettied up at some point.