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Original Block Land Review
author=Chairmandrek
However, Jak decided to make the game annoying at the start of the game.
This is the best piece of game making advice I have ever heard. I'm going to have to work this into my games from now on.
Original Block Land Review
At least it shows that this game is as bad on the inside as it is on the surface.
btw, the developer will probably just tell us that we're wrong because we don't understand the comedy or the concept of the game. he'll just say there is nothing wrong with the game(i've already heard this).
btw, the developer will probably just tell us that we're wrong because we don't understand the comedy or the concept of the game. he'll just say there is nothing wrong with the game(i've already heard this).
Retro Quest Review
Sailerius has a good point there, about no bonus points for having no mistakes.
I didn't feel the story was good, but at the same time I can totally excuse a ridiculous or cliche story for this kind of game. I didn't find the dialogue "bad" exactly. Just..."weird". I can't really explain it. There were some witty remarks and the characters spoke coherently, though. I'd say it was sufficient. I know I suck at NPC dialogue.
I just wanted the good old fashioned gameplay, which unfortunately was severely lacking.
I didn't feel the story was good, but at the same time I can totally excuse a ridiculous or cliche story for this kind of game. I didn't find the dialogue "bad" exactly. Just..."weird". I can't really explain it. There were some witty remarks and the characters spoke coherently, though. I'd say it was sufficient. I know I suck at NPC dialogue.
I just wanted the good old fashioned gameplay, which unfortunately was severely lacking.
Retro Quest Review
So I played this game. It's not good, even for a retro game.
I was really digging the graphics/music/and some sounds, but that's not the issue. It is so horribly unbalanced. Your too weak and don't get enough money. If that was fixed this game would be playable. As it stands it's a chore to play. I gained 3 levels and dealt 1 more point of damage and was dying just as fast. Have you ever played an RPG where the first monsters are as strong, if not stronger, than you? Plus I couldn't afford to buy a new weapon. My skill does 1 more damage than a normal attack and I ran out of MP. The healer costs a whopping 25g! which if you do that more than once your a sucker. You'll waste your money. The only way to really survive long enough to get strong and build up your money is to just mash attack and buy 5gp potions. That makes it weak and boring.
I have a feeling Sailerius died because he spent all money on healing and just got too far away from safe zone near weak monsters. Also, when your in battle there is an empty space at the bottom of the list and there is no arrow to indicate more options. It's totally understandable how he missed items/flee.
The biggest turn off for me was the battle backdrops. It was effin default colorful dungeon backdrops. That ruined any sense of "retro". Default game over screen too, would it have killed you to make a white background with the words game over in black pixels? If you make a retro game then EVERYTHING has to be retro, you can't pick and choose. It killed it.
The dialogue was weird. I can see how it was trying to play off the rescue princess cliche but it was trying too hard and to me it just fell flat.
I had no problems with mapping.
I'd give this a 2 at best.
Make a sequel. Use the same graphics and music. Just put more focus into having a better fighting system and this would be a game I would look forward too. It's just too much work to actually progress, it should be fun.
From the looks of it, the only RTP thing I saw was the game over screen and backdrops. Any Rm2(k3) game that doesn't use RTP should simply place any of the RTP graphics you actually want to use should be placed in the actual project folder. That way you can exclude the need for RTP, it's as simple as opening the projects rpt_rt.ini file and changing FullPackageFlag=1 to FullPackageFlag=0. That way your game is less than 10mb instead of over 20mb.
I was really digging the graphics/music/and some sounds, but that's not the issue. It is so horribly unbalanced. Your too weak and don't get enough money. If that was fixed this game would be playable. As it stands it's a chore to play. I gained 3 levels and dealt 1 more point of damage and was dying just as fast. Have you ever played an RPG where the first monsters are as strong, if not stronger, than you? Plus I couldn't afford to buy a new weapon. My skill does 1 more damage than a normal attack and I ran out of MP. The healer costs a whopping 25g! which if you do that more than once your a sucker. You'll waste your money. The only way to really survive long enough to get strong and build up your money is to just mash attack and buy 5gp potions. That makes it weak and boring.
I have a feeling Sailerius died because he spent all money on healing and just got too far away from safe zone near weak monsters. Also, when your in battle there is an empty space at the bottom of the list and there is no arrow to indicate more options. It's totally understandable how he missed items/flee.
The biggest turn off for me was the battle backdrops. It was effin default colorful dungeon backdrops. That ruined any sense of "retro". Default game over screen too, would it have killed you to make a white background with the words game over in black pixels? If you make a retro game then EVERYTHING has to be retro, you can't pick and choose. It killed it.
The dialogue was weird. I can see how it was trying to play off the rescue princess cliche but it was trying too hard and to me it just fell flat.
I had no problems with mapping.
I'd give this a 2 at best.
Make a sequel. Use the same graphics and music. Just put more focus into having a better fighting system and this would be a game I would look forward too. It's just too much work to actually progress, it should be fun.
From the looks of it, the only RTP thing I saw was the game over screen and backdrops. Any Rm2(k3) game that doesn't use RTP should simply place any of the RTP graphics you actually want to use should be placed in the actual project folder. That way you can exclude the need for RTP, it's as simple as opening the projects rpt_rt.ini file and changing FullPackageFlag=1 to FullPackageFlag=0. That way your game is less than 10mb instead of over 20mb.
Retro Quest Review
haha amerkevicius, you didn't come off as a a dick, imo, just...passionate :P
sbester, the thing is that making this type of game doesn't excuse bad writing and design. those things are excused by you, the retro gamer, because of your love of the style. im on both sides here, i am one of the biggest retro gamers but i also crave good design.
im gonna play this tomorrow and we'll see what a hybrid retro gamer has to say
sbester, the thing is that making this type of game doesn't excuse bad writing and design. those things are excused by you, the retro gamer, because of your love of the style. im on both sides here, i am one of the biggest retro gamers but i also crave good design.
im gonna play this tomorrow and we'll see what a hybrid retro gamer has to say
Fuck It Review
Super Desmo Bros. Review
author=undefined
Based on the screenshots alone. I don't need to play this game.
That's unfair. Those are the exceptions, not the average. There are many good levels, just a few bad ones.
Retro Quest Review
Actually, I'm more like Captain Lazy. I didn't do my research, sorry about that.
I won't go into everything you mentioned, as most of it is directed towards Sailerius(*edit:and he already posted). I wasn't intending to get into a battle with you.
The filesize probably didn't factor into the review score and yes, the font thing was his fault(but raises a good point about the creator telling the player about it). He stated he doesn't have experience with 2k3. The filesize wasn't that big actually and was probably just a suggestion. It is pretty easy to exclude the RTP in 2k3.
'random encounters every 2-3 steps and mashing enter '
'I found I was making less money from battles than I needed to purchase healing items to replenish the HP/MP I spent in the fight.'
'Not only can you not escape from battles, you also can't use items in battle!'
These were the main points I got from gameplay, which sounds horribly unbalanced as opposed to challenging/old school. If you can't item heal in battle, then you would have to have a spell (or autoheal after battle). If you only find spells that means you don't start off with a way to heal in battle. That's a bad idea and I never played a gb/nes RPG with those problems.
I can't really speak on the other points, I'd have to see/hear the game. Which I might now just to see what it's like.
I don't feel that a review score has to be a sum of all parts, because in some cases each section can be relatively low and still the game could get a decent score. Or the opposite, like here, where the score is lower than the sum.
I don't really see this as biased. Your defending of this game could be considered biased. Maybe?
About your review, why don't you just copy the text of your review, delete it, then paste it in a new review and give it some stars. Now that there are other reviews with stars, the name of your review won't trump seeing a low score on the game page.
I won't go into everything you mentioned, as most of it is directed towards Sailerius(*edit:and he already posted). I wasn't intending to get into a battle with you.
The filesize probably didn't factor into the review score and yes, the font thing was his fault(but raises a good point about the creator telling the player about it). He stated he doesn't have experience with 2k3. The filesize wasn't that big actually and was probably just a suggestion. It is pretty easy to exclude the RTP in 2k3.
'random encounters every 2-3 steps and mashing enter '
'I found I was making less money from battles than I needed to purchase healing items to replenish the HP/MP I spent in the fight.'
'Not only can you not escape from battles, you also can't use items in battle!'
These were the main points I got from gameplay, which sounds horribly unbalanced as opposed to challenging/old school. If you can't item heal in battle, then you would have to have a spell (or autoheal after battle). If you only find spells that means you don't start off with a way to heal in battle. That's a bad idea and I never played a gb/nes RPG with those problems.
I can't really speak on the other points, I'd have to see/hear the game. Which I might now just to see what it's like.
I don't feel that a review score has to be a sum of all parts, because in some cases each section can be relatively low and still the game could get a decent score. Or the opposite, like here, where the score is lower than the sum.
I don't really see this as biased. Your defending of this game could be considered biased. Maybe?
About your review, why don't you just copy the text of your review, delete it, then paste it in a new review and give it some stars. Now that there are other reviews with stars, the name of your review won't trump seeing a low score on the game page.
Retro Quest Review
@amerkevicius
From the sounds of it the balance of battles sucks.
Tell me what sucks about the dialogue in Final Fantasy Legends 3?
Points for graphics include mapping, which is said to be poor.
someone's gonna say it: write your own review.
I'm a big fan of old gameboy games, especially the gb FF series. I own the cartridge for Legends 3 and Adventure and beat them several times, as recent as a year ago. I play emulators more than any new console/PC games. But if a game has crappy fights/poor maps/lame dialogue there is no way I'm going to enjoy it (even though that 'nostalgic' feel is there)
Nostalgic does not mean shitty, I hate when people say that :( I can only guess they are referring to a small section of games that have some pieces of bad dialogue and apply that to all games of that time period. I just don't understand that logic.
From the sounds of it the balance of battles sucks.
Tell me what sucks about the dialogue in Final Fantasy Legends 3?
Points for graphics include mapping, which is said to be poor.
someone's gonna say it: write your own review.
I'm a big fan of old gameboy games, especially the gb FF series. I own the cartridge for Legends 3 and Adventure and beat them several times, as recent as a year ago. I play emulators more than any new console/PC games. But if a game has crappy fights/poor maps/lame dialogue there is no way I'm going to enjoy it (even though that 'nostalgic' feel is there)
Nostalgic does not mean shitty, I hate when people say that :( I can only guess they are referring to a small section of games that have some pieces of bad dialogue and apply that to all games of that time period. I just don't understand that logic.
Retro Quest Review
It's not much different than a prejudice to RTP graphics. A prejudice to RTP is similar to a prejudice to FF6 gfx, whereas a prejudice to rips is like a prejudice to graphics all together.
Then if it's not RTP and it's not rips that only leaves custom. We shouldn't expect custom graphics just to give a good score in that department.
However, I agree that the mere presence of rips shouldn't be the issue. Only if they are used bad. I never played this so I dunno.
Then if it's not RTP and it's not rips that only leaves custom. We shouldn't expect custom graphics just to give a good score in that department.
However, I agree that the mere presence of rips shouldn't be the issue. Only if they are used bad. I never played this so I dunno.













