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TheNecromancer
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Super Smash Bros. Crusade Review
Meridian Dance
Btw, the CSS is screwing up the tabs.
I played this game a long time ago, and I tried it again a few days ago. It looks much better but some characters and moves are just so awful I want to rage about it. But I won't. Things like, doing a up attack but having your attack animation go left/right from your body. Who is designing this stuff? They did a horrible job balancing the characters, and the whole roster. Obviously there are solid characters, but too many crap ones.
I main Luigi in Melee and here he plays a lot like Melee Luigi. That was fun. But his up throw is the stupidest thing ever. He picks up the other guy and just runs in the air, barely lifting him, never launching him, and before the animation is finished the other guy is free and can hit you before you can move again.
I don't like the run mechanic, either. But without the precision analog sticks any way you code it going to be worse off.
Btw, the CSS is screwing up the tabs.
I played this game a long time ago, and I tried it again a few days ago. It looks much better but some characters and moves are just so awful I want to rage about it. But I won't. Things like, doing a up attack but having your attack animation go left/right from your body. Who is designing this stuff? They did a horrible job balancing the characters, and the whole roster. Obviously there are solid characters, but too many crap ones.
I main Luigi in Melee and here he plays a lot like Melee Luigi. That was fun. But his up throw is the stupidest thing ever. He picks up the other guy and just runs in the air, barely lifting him, never launching him, and before the animation is finished the other guy is free and can hit you before you can move again.
I don't like the run mechanic, either. But without the precision analog sticks any way you code it going to be worse off.
Lost Story Review
Lost Story Review
author=ProjectEternity
This GUY, who claims graphics suck, yet makes 8-bit color lego games, has no say. Final Fantasy 8 and 9 had blurred rendered models on 3d backdrops yet they sold marvelously. madarahyga didn't get mad, he just defended the one hour game for having not deserve a 1-Star.
This GUY, for being himself, has no say on anything about nuthin'. You should mind your manners.
I played this for a bit haha For someone who doesn't have a full grasp on the english language(it seems) you've shown me a new word. Susurrate. Firefox's spellcheck dictionary doesn't know it either heh
I can't stand to look at this game. I still think it deserves the low score because of the horrible way the graphics come across. Kudos for trying something like this, but he got what he deserves for the effort put in. Ripping graphics and placing them is not effort. Cleaning up the graphics before putting them in would be.
Did you even play test it? Half the words go outside the message window. There's clear tile misalignment, things are cut off. The resolution clashes are just too much. It's a bad example of how to make this kind of graphic style work.
Good for a first try but a low score seems to have given him the drive to make it better. So it sounds about right.
Lost Story Review
author=KylailaThere are crisp sprites walking around on blurry jpegs. That type of usage is the main reason I think they're bad. There's no graphical consistency. Some parts of some bg's are fine, but overall it's hodge podge. Add in passibility issues and it fails even harder.
Graphics is also about the usage of it, not a beautiful picture in itself.
This game did not deserve a 1 star it seems to be the creators first works he didnt want to go all in gosh you guys are touchy I enjoyed the game Im glad I am not a designer the backlash would be severe for those who insulted my work. Off with their heads, but all of you guys do a great job.I'm glad you're not a designer, too ^.^ You'd get run out of town with that attitude haha Don't forget that different people will have different opinions. You can't seriously expect everyone to agree with you and getting mad at them for doing so is pretty lame.
Now I have to play this :/ Great...
Oversight Review
I feel that uploading something to a game site puts it in the same battlefield as everything else on the site. It's open to be commented on, dissected, compared to and reviewed just like every other game. If it's not a game then I would suggest posting it to the site in a different way. As a blog on another game page, as a link in your profile, or a topic in the forum.
It's ok to be upset by a harsh review but it's not ok to be upset that it got a review in the first place. That kinda flies in the face of the philosophy of the site.
I wouldn't officially review it but I would pretty much give it a similar score. Even if I understood the message(I totally did xD). It's not personal and it has nothing to do with the "point" of an "art game". It simply has little impact on me and I didn't enjoy anything. I didn't dislike it either...that's why I wouldn't review it heh
It's ok to be upset by a harsh review but it's not ok to be upset that it got a review in the first place. That kinda flies in the face of the philosophy of the site.
I wouldn't officially review it but I would pretty much give it a similar score. Even if I understood the message(I totally did xD). It's not personal and it has nothing to do with the "point" of an "art game". It simply has little impact on me and I didn't enjoy anything. I didn't dislike it either...that's why I wouldn't review it heh
Lost Story Review
The graphics look bad. And it doesn't matter what other RM games are like. From the sounds of it this game deserves it's rating.
Popopow Review
I think the turning issue is mainly a symptom of the fact that you sometimes move an extra space than what you intended. So if I'm being chased by death and have to make quick turn, the timing of my turn keypress has to match the moment I am at the intersection space. Often times I was going past the intersection then turning into the wall. And if you hold the arrow key into the wall, which you would because you are expecting to be in the lane and you're in a hurry, you have to let go of that key in order to press up one time. And of course, when you try to do that you sometimes end up going 2 spaces up and by then you're dead.
You should try and make this kind of game in Gamemaker. It has pixel movement and you can set diagonals so if you hold down and right at the same time, you will move down and turn automatically when you reach the intersection. Like in pac-man. And creating this game in GM wouldn't take much effort. The events work a little different, but this is a simple concept so it would be easy to learn enough of GM to pull it off. I don't think there is anything you can do about the control issues of RPGmaker, except to write a pixel movement system using pictures instead of charsets. That actually wouldn't be overly difficult considering the uniform nature of the game.
There were some easier stages in the middle but the progression of the hard stuff wasn't a big deal. I would have liked some medium difficult stages near the start to help ease me into the controls while not being in a level that has zero margin for error.
The fact that the yellow ones disappear when you hit them was good, but it should always be optional to be beat the level. Unless I missed another solution, there was at least one time where I needed to hit into it to clear the path. I don't remember which levels they were.
I didn't post the video yet. Actually my laptop is having issues, hopefully I don't have to format :/
You should try and make this kind of game in Gamemaker. It has pixel movement and you can set diagonals so if you hold down and right at the same time, you will move down and turn automatically when you reach the intersection. Like in pac-man. And creating this game in GM wouldn't take much effort. The events work a little different, but this is a simple concept so it would be easy to learn enough of GM to pull it off. I don't think there is anything you can do about the control issues of RPGmaker, except to write a pixel movement system using pictures instead of charsets. That actually wouldn't be overly difficult considering the uniform nature of the game.
There were some easier stages in the middle but the progression of the hard stuff wasn't a big deal. I would have liked some medium difficult stages near the start to help ease me into the controls while not being in a level that has zero margin for error.
The fact that the yellow ones disappear when you hit them was good, but it should always be optional to be beat the level. Unless I missed another solution, there was at least one time where I needed to hit into it to clear the path. I don't remember which levels they were.
I didn't post the video yet. Actually my laptop is having issues, hopefully I don't have to format :/
Mario's Mansion Review
Mario's Mansion Review
author=DarklordKeinor
You might wanna check again. In the copy of the game I have, after you beat Turning Tricks you can access Kamek's Peak. House of Haunt is not a required level to beat.
I thought the order of the levels in the review, is the order they are in the game.
You can always make a semi-long final level with the checkpoint placed right around the boss door/arena.
Then you sacrifice part of the level. I don't feel that having the final level be only bosses is in anyway a negative thing. Besides upsetting your expectation of it.
I do. If you ever release a standalone SMBX game, I'd play it if your levels in this compilation are any indicator of your usual design.
I have some in RMB bros 2-3. I also have several projects in SMBX that don't get much attention. Zelda1, Zelda2, Mario Paint, and Mario Kart. Making standard levels isn't my main interest. In fact, I prefer doing everything but standard levels heh
Mario's Mansion Review
Glad you enjoyed my stuff so much :3 It's been so long since I made those levels that I forget what they even look like.
The reason the last level is just a boss rush is because it's worse to run a long level and die at the boss. Then you have to do all/part of the level just to try the boss again. You can only have 1 checkpoint in a SMBX level. 3 bosses together in SMBX warrants it's own level to minimize "repeaters frustration".
The reason the last level is just a boss rush is because it's worse to run a long level and die at the boss. Then you have to do all/part of the level just to try the boss again. You can only have 1 checkpoint in a SMBX level. 3 bosses together in SMBX warrants it's own level to minimize "repeaters frustration".
You can finish it in about 2 minutes tops. Not the ideal way to end the game, but I guess. Turning Tricks was the real final level of the game in my opinion.I think you mean House of Haunt. And yes, it is actually. If I remember correctly the end of the level is you following Kamek up a map. Then goes into the boss level. They are meant to be a pair. It's like a makeshift extra checkpoint.













