THEREALDMAC'S PROFILE
TheRealDMac
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Finally working on getting my original VX Ace project out while I still can, then maybe I'll move onto an episodic MV project.
I'm just a dude who likes oldschool RPGs and never seems to have the time to finish making one :P.
I'm just a dude who likes oldschool RPGs and never seems to have the time to finish making one :P.
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Heroes and Demons
I appreciate you doing the let's play and bringing the game some attention! I hope you had some fun and the jokes didn't fall flat :). Also I could have sworn I fixed the thing with the Dark Lord's Axe Dance special not displaying properly, but oh well. I'll have to take a look at that again later.
EDIT: Oh, looks like it's been almost a year since you actually did the playthrough lol, I guess it's quite possible I DID fix that stuff.
EDIT: Oh, looks like it's been almost a year since you actually did the playthrough lol, I guess it's quite possible I DID fix that stuff.
Feedback/Partial Review
I'll admit that a) the super-obvious text prompting was to prevent my over-exposition from getting people lost, and that b) I forgot to put one after Noah's house due to rushing for the RMN contest. However, I also need to admit that I found the video of you being completely lost in the airship rather hilarious.
On a more serious note, part of the plan was that everything had been made with default resources, which originally seemed to be a great idea for a contest restricted to the database characters. (Hence the story gymnastics to get the characters to actually fit their ridiculously random profile descriptions in the database.) I did make some balance-related database changes; the exp curve is altered such that only a few random encounters at each point will be difficult, and the endgame bosses were given specific patterns.
I'd always wondered if there was a playable game hiding in the defaults and samples, but it was way too ambitious for a game with a few days to develop and an hour long time limit.
Thanks for the feedback though! I'm leaving the game in its default setup for now so that my fellow contestants can compare it to their own week-constricted efforts, but I'll definitely consider polishing up the mess a bit someday.
On a more serious note, part of the plan was that everything had been made with default resources, which originally seemed to be a great idea for a contest restricted to the database characters. (Hence the story gymnastics to get the characters to actually fit their ridiculously random profile descriptions in the database.) I did make some balance-related database changes; the exp curve is altered such that only a few random encounters at each point will be difficult, and the endgame bosses were given specific patterns.
I'd always wondered if there was a playable game hiding in the defaults and samples, but it was way too ambitious for a game with a few days to develop and an hour long time limit.
Thanks for the feedback though! I'm leaving the game in its default setup for now so that my fellow contestants can compare it to their own week-constricted efforts, but I'll definitely consider polishing up the mess a bit someday.
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