THEREALDMAC'S PROFILE

Finally working on getting my original VX Ace project out while I still can, then maybe I'll move onto an episodic MV project.

I'm just a dude who likes oldschool RPGs and never seems to have the time to finish making one :P.

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[RMMV] Game will not save on Mac

So I made a game, playtested it, ironed out a few silly errors I'd made, and saved a few times throughout, everything went fine on Windows. Then I deployed it to Mac, and it won't save. The game loads and plays normally, and the save menu opens, but upon attempting to save to a file I get the error SE. Trying to go to the options after frustratedly rapidly clicking on the different save slots triggered a crash with an "Unknown Error," to the effect of not having permissions for the "Save" folder in the Resource folder for the game. I have not yet been able to reproduce the crash. The game does not have any plugins or custom scripts running.

Is there any known cause or fix for this? Is it a matter of running the game as an administrator? (How do I even do that in a Mac OS?) Do I have to change anything about the deployment process?

Stuck on a damage formula (MV)

I'm trying to make an enemy skill in MV that takes away MP, or hits hard if you don't have any MP remaining.

From what I know of the formulas from VX Ace, I should be able to do that by setting the skill to deal MP damage, then use something along the lines of:
b.result.hp_damage = (a.atk * 2 - b.mp * 999); a.atk*4 - b.def*2

However, when I use this formula, the attack never does any hp damage. For that matter, if I just make a skill set to b.result.hp_damage = 100 or b.result.mp_damage = 100, it doesn't do anything. Could somebody tell me what the proper notation is for what I'm trying to do?
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