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Parallax Mapping Algorithms

RPG Maker 2003.

Parallax Mapping Algorithms

Alright, I've been trying to create an algorithm that'll allow me to input a couple of values to get the map size and image size, and calculate where to properly place an image over a map so that it's always in the correct position. If in the wrong position, of course, it looks bad. Even a pixel off renders a horrible result.

My algorithm creation hasn't gone so well. It works in the one position I have my character set up in, but whenever he starts up or enters the map in a different place, it is completely ruined (wasted a half hour fiddling with this, only to have it fail). I'm not nearly as good at creating algorithms with such limited as I have now, so I require further assistance, as I've reached the limit on what I can do alone.

This is my failure of an algorithm:


Can anyone help a guy out?

Post your Music

@BurningTyger
They were all really nice, except Trancify. The really loud off beat sounds absolutely killed it for me. You may want to tone them down or make them sound a bit less... painful.

future_helper_science_and_magic_family_reunion_war_banner_2_new_jomarcenter_style.png

I don't think that looks good. All of those clashing colored squares are probably the culprit.

[Plug-in] [rm2k3] Animated Monsters Plugin

1. Yeah, I planned on compiling it myself. A point in the right direction would be helpful.

2. I thought it wouldn't be, I just had the thought.

I've honestly never used C++ before, but it shouldn't be too hard.

[Plug-in] [rm2k3] Animated Monsters Plugin

Is it possible to increase the number of frames for each pose? I've been looking through the source code and nothing jumps out to me as a 'HERE I AM'. Any help?

EDIT: Also, would it be possible to add poses to it? Like, say, attacking?

Olympic Avatars

Why would I ever, in my right mind, use such repulsive avatars? Lol. They're so odd.

Please delete post. The links are broken, and information is outdated.

Oh wow, those are amazing. Have you tried creating higher poly 3D Assets? I think the battle cruiser would greatly benefit from it. It looks awesome the way it is, regardless, though.