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Pacing VS Character Development

author=Radnen
author=The_Ghostman
Back to the thread's original topic(Unfortunately I am still babysitting) - Do you actually plan on inserting character development into a game you're making, or are you simply curious? I cannot think of many truly plot-driven or heavy games. Most games aren't even that coherent in plot or story. Let alone containing character development.
I watch House, a local television show and he would say: "You're an idiot". Because why would you respond to the "offtopic" portion and then ask for turning back to the original topic? I'm uncertain of your intelligence, good sir. Because you know someone would try to respond...

Excuse me, I'm attempting to stay on topic, but I cannot ignore such unnecessary rudeness. I'd appreciate it if Nightblade would IM me if he has further animosities towards my opinions. That is all.

Pacing VS Character Development

author=Nightblade
A "Pseudo Intellectual". Are you aware of the cliché "Pot calling the kettle black"? You say one thing, contradict yourself in the next paragraph and then proceed to complain and condescend to the people calling you out on it.

Someone is self-conscious. Can you list these imaginary contradictions? In order to call me out you need list it so I can at least debate the substance. And yes, I have heard of the pot calling the kettle black. I've also heard of projecting. Using the terms "complain" and "condescend" would fit that definition.

author=Nightblade
People aren't "confused", you're just doing a poor job of conveying your thoughts.

You are confused and doing a poor job reading or debating.

author=Nightblade
RPGs are actually difficult to make and balance properly and again, you oversimplify. Let's go ask the folks at bioware how "easy" it was making Mass Effect. Hell, let's ask NeoK how "easy" it was making Alter Aila. RPGs aren't inherently harder or easier to make than any other genre. It all depends on what the game actually tries to accomplish.

I didn't realize I had to say "In my opinion" after any ambiguous statement. "In my opinion" RPGs are easy to make, and that statement is further backed up by the fact that everyone here makes RPGs almost exlucisvely. If you have difficulty making them, so be it. I do not. I didn't know my opinion made such a difference to you. I'm flattered.

author=Nightblade
I could say the same to Radnen's assertion; but at least Radnen isn't being a complete twat.

Pay attention to the person who is "condescending" and "complaining", everyone. He calls people on forums "twats" and "stupid" because they do not deem it necessary to include complex villains in games.

author=Nightblade
Good lore is good, bad lore is bad. Astonishing revelation.

I am not surprised that you're so upset at me that you're randomly attacking anything I say with cheap and tactlessly adorned sarcasm. Very mature. Very classy.

author=Nightblade
There is no universal answer as to how lore should be handled. I think the issue has already been answered well enough to not have to warrant further discussion.

Is that your insult and run last-ditch or....? Need I add "in my opinion" after every noticeably opinion-required statement? I believe this person has it out for me because of my use of the word "benefit". Strange. As a suggestion, the next time you try to engage someone in debate, you should actually do something called "back up your statements" so that I have the opportunity to analyze and debate them. Calling someone "stupid" is not an argument.

Back to the thread's original topic(Unfortunately I am still babysitting) - Do you actually plan on inserting character development into a game you're making, or are you simply curious? I cannot think of many truly plot-driven or heavy games. Most games aren't even that coherent in plot or story. Let alone containing character development.

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Strange. There are no results for "Techcatl" on Google. What is a Techcatl? How do you pronounce it? Tech-Cattle? Tech-Cat-L?

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I've never seen that style of face-sets.

Wanting to make your game difficult.

author=LockeZ
Fun and boring are indeed opposites. Most people use hard and challenging interchangeably to both mean "requires skill or critical thinking to complete."

Obviously there's nothing good about giving your game bad controls or unintuitive interfaces or putting incorrect information in your help file or whatever. No one meant that.

For example, all of us can imagine the scenarios where "HOW AM I GOING TO GET PAST THIS PART?" After trying for over a half hour. - This is plain hard, and tedious, and it's probably because the game maker's mistake. In Mother's development, Itoi admitted that he made Mt. Itoi literally hard because he lazily wanted to get the game finished.

Then there's the "This is annoying, but I'm getting the hang of it." This IS hard, but it's more-so challenging and tactfully thought out to establish this 'trial-and-error' idea. Many good games do this.

Pacing VS Character Development

author=LockeZ
You guys are so ruffled at each-other that you don't even notice that you don't disagree. Unbelievable. Quit bickering about semantics and go to bed.

I hate when a single irrational person during a debate causes both parties to appear irrational or disagreeable. I wish people would pay attention to the immature pseudo-intellectual who was chucking insults and the person who was identifying his reasoning whilst dealing with said rudeness.

author=LockeZ
Oh dear lord no, there are no positive qualities to this writing. It is 100% camp. If there is anything acceptable about it, let me know so I can change it.

Okay then, I'll be completely honest. The substance is good enough for a game, but for a novel the writing is adolescent and smells of MMORPGs.

author=Radnen
STOP TALKING ABOUT GAMES GOD DAMNIT

When I meant "game" I meant RPG, as with what we all should use. Stop being so damn general in your posts, guys... Otherwise I'm sitting here thinking Pong has a story, and it clearly does not.

To save my own hide. I had earlier said: "games are defacto stories" I meant RPG's. :P

RPG's have interesting stories, and you'd better be a god damned good writer. RPG's aren't easy, they are indeed the hardest type of game to make, let alone write for. "Lore" is implicit in any RPG. I may not be an RPG master by a long shot, but I do know "lore" is heavily involved, and I do know that if you aren't a good writer (sorry for being blunt earlier), then get some editors who do know how to write and help you mold the story.

This thread was supposed to be about pacing vs character development. Not what constitutes a good RPG. But because lore and other things constitute character development, you are indeed slowing down the pace to explain things. This is where I'll let my argument stand.

Let's get back on track people.

Edit: Dang people post fast here... :/ Ghostman now has the right idea (as of top of page 4)... When earlier he did not.

I've had the "right" idea the entire time, whether or not I was adhering to your idea(s) is not a matter of right or wrong, and people getting confused and misconstruing ideas does not help.

And I disagree. RPGs are the easiest type of game to make. That's why everybody here makes those almost exclusively, not because they are all champions of good-story writing worthy of their very own publishers.

---------

About lores, which seems to be the 'now' topic, they are fun, even in an RPG with little story or character development. They don't have to be long or complex, just something about said enemy + how it relates to the world around you. Even Pikmin 2 has them for its enemies, and it actually adds some intrigue. It's the self-indulgent, long-winded and verbose lores which do not create any atmosphere and simply illuminate the writer's nerdiness.

Pacing VS Character Development

author=Jericho
I don't disagree with your argument now that you have explained it further, ghostman. I think much of the disagreement came from your initial post with paragraphs like this

Games don't benefit from complex villains. Games benefit from good gameplay. Stories benefit from strong character development and complex villain/hero relationships. There is nothing narrow about it. A game with redundant or boring gameplay may benefit from good story

where a contradiction is made almost immediately.
That said
I don't really understand your most recent post. Characters develop because of catalysts? Well, yeah.


I believe the original thread was about how to fit character development into a story. As I said, "obviously this" is how characters develop. Depending on the character and the way in which they develop, different time lengths and events must occur. Simple story-writing mechanics.

Pacing VS Character Development

author=Solitayre
I suggest you two take your catfight to PM, it's derailing the thread.

Explaining myself gets me into so much trouble!

author=Nightblade
There is really little else that can be said that explains just what is wrong with this guy. Don't worry.

It'd be nice if you explained your arguments rather than throw insults and ad hominem to reflect dominance in a debate. It doesn't help that you're confused.

Anyway, back to the thread's origin -

A fun game does not need character development, or deep story, or any of that drivel which RPGs need so unfortunately. If you're going to try to insert character development to your game's story, it must happen, obviously, after events which would explain said "development". For example, let's say you have RPG archetype 'Beautiful Silent Swordsman who keeps to himself." The events which would lead to his "development" (Which would mostly be more talkative and open and revealing about his past) would probably include simply being with the party throughout the game.

As for simple and dynamic development, Lucas in Mother 3 went from being the world's biggest crybaby to its savior after the traumatic events which developed him into said hero.

Pacing VS Character Development

author=Nightblade
Which is completely different from what you initially stated. Again. I wonder how many times someone has to tell you this before you can understand?

...And Rampage? You think this is a rampage?

How is saying "Games may benefit from a complex villain" not a different idea than "Games do not benefit from complex villains"? I think you're still confused.

author=Nightblade
Yet another narrow minded viewpoint from the gentleman with the unfortunate avatar. There are RPGs with very barebones story that people enjoy for numerous reasons. A game can stand on either leg, or both.

So. You're basing my entire reputation off of the use of the term "benefit" as well as chiding me with insults for a difference of opinion without as much as an explanation as to the reason for said statements, and yet I am narrow-minded. I'm literally surprised you find that narrow-minded or confusing. I believe this has revealed itself to be a troublesome difference of opinion, over which you're quite upset, clearly.

author=Nightblade
You entire post(s) are riddled with contradictions, and you whine when someone tells you how stupid you are.

What contradiction? I corrected "benefit" to cover what it truly does. Now you're rambling without explaining anything and simply condemning anything out which I put, in addition to insults. That is whining.

author=Nightblade
Maybe you should try proof reading your posts.

You should try reading my posts.

author=Nightblade
Don't be goaded into a meaningless tangent by him. Whether or not you can write has no relevance.

You are basing my entire reputation off of the use of the term "benefit". Totally open-minded.

Anyway

author=LockeZ
Don't be goaded into a meaningless tangent by him. Whether or not you can write has no relevance.
I realize the two of you are having some sort of inexplicable butthurtparty, but I was enjoying my half of this discussion so far, personally. Besides, getting goaded a little is fun. I even got to post my shittymazing writing from 2009. (No comment on it? Come on -- it is fantastically awful. You must have some opinion.)

It's explicable, and it is also "butthurtparty" but clearly only NightBlade was invited, since he's the only one who is getting somewhat upset at this entire conundrum of an E-argument.

Anyway, you said this was the first page of an actual "novel"? It is very interesting and creative, but although I'm not expert on writing, I certainly think this could be written more tactfully, as in with better assembly.

Pacing VS Character Development

author=Nightblade
"I'm offended"? Cute.

Yes? And thank you.

author=Nightblade
You never stated games don't NEED complex villains, you said they don't BENEFIT from them. Christ, you can't even get your own bullshit straight. But that's okay, keep changing your viewpoint to (poorly) deflect retorts. "Let's continue".

You're offended and on a rampage. The view had been widened to cover the term "benefit" since the lingering on this word is your entire castle of a point. Games, depending on the scenario, may benefit from a well-developed or complex villain. They don't need them. Many games would actually NOT benefit from them.

author=Nightblade
Again, you implied quite simply that games don't benefit from these things. WELL GUYS, I GUESS ALL THOSE RPGS YOUVE ENJOYED DONT BENEFIT FROM A GOOD STORY OR CHARACTERS.

I implied nothing. I said (fun) games don't benefit from complex villains. Which RPGs have I enjoyed? RPGs need good stories and good characters for the simple fact that they are not fun without them. If you read my entire post, you'd know that. Turn off caps lock please, it's less than a half-inch away from the other keys.

author=Nightblade
Then there's this: what about those adventure games people seem to like so much? Monkey Island, Phoenix Wright, and so fourth. I'm pretty certain those are games that stand on story, character interaction and puzzle solving.

If you read my entire post, you'd realize that games that are not gameplay-deep require good story-writing. If we're going to get word-specific here, I said (fun) games do not benefit from "complex" villains. Story is always fine, but not ALWAYS necessary.

author=Nightblade
This is the sound of you missing the point entirely. It's also the sound of you not grasping the meaning of your own words.

"Benefit"? I love when people use an entire argument based off a single term. Most of the games I enjoy do not "benefit" from complex villains. Not even all RPGs need them.

author=Nightblade
... I think you're the one who actually needs sleep this time. Seriously.

You asked if you were tired, and I said yes. You were, and you still haven't rested.

author=Nightblade
I think if I read any more of this, I'll suffer from a spontaneous brain hemorrhage.

You should read entire posts rather than single words before you have an E-panic attack. And get some sleep.
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