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Legacies of Dondoran
This is pretty awesome so far. Thank god almighty for the turn-based option; I hate having to menu-scroll as fast as possible to avoid imminent assrape. This also makes some absolutely GENIUS use of event commands, especially the Siege of Favorian (which I have yet to beat) and the insanely complex but easily understandable skill tree.
However, I got an error saying "the event was trying to reference an item that does not exist" or something along those lines when I accidentally hit "Hyper" when krysta didn't have critical HP. It crashed my game, which is especially annoying since I was in the middle of the Siege of Favorian when it happened... that shit would be impossible without the health pots.
Overall, this made me totally rethink what I'm doing with my own project. I'm going to incorporate something similar to this, if you don't mind (it'll use a room accessible from anywhere with events, but it'll be largely based on class instead of individual skills). I might not do this with Catastrophe, though.
However, I got an error saying "the event was trying to reference an item that does not exist" or something along those lines when I accidentally hit "Hyper" when krysta didn't have critical HP. It crashed my game, which is especially annoying since I was in the middle of the Siege of Favorian when it happened... that shit would be impossible without the health pots.
Overall, this made me totally rethink what I'm doing with my own project. I'm going to incorporate something similar to this, if you don't mind (it'll use a room accessible from anywhere with events, but it'll be largely based on class instead of individual skills). I might not do this with Catastrophe, though.














