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Sometimes I make stuff and sometimes it isn't horrible.

I love pixelart. Every once in a while, I get a spark of inspiration and the powerful urge to make some myself. These phases are usually months in between, but I've produced a few decent things out of them.
The problem is, I'm not very good. I'm not posting this here to say HEY LOOK WHAT I MADE (but I guess I can do that too); there are plenty of people on this site who are really good at this sort of thing and I could use some criticism. Don't be afraid to knock me down a peg or just plain crush my soul.


A while ago, I was practicing faces. I loosely followed a tutorial on how to draw anime faces; it wasn't actually a pixelart tutorial, but it helped tremendously. I made a few shitty pieces, and then I made this. I just started making it without any direction, and it eventually turned into this... bald Tibetan kid. He's bald because I have no fucking clue how to draw hair.
I tried. It wasn't worth the agony.

I just finished this a few minutes ago. I looked at a few tutorials, including one that Ocean posted on GW eons ago, but didn't strictly follow any of them. Half of my brain likes it, the other half doesn't. I'm not sure what I was trying to do with the texture of the leaves, but it worked I guess. The stacked spheres with the kinda-cool shading effect thing was intentional.

Bayonetta demo is out for the 360.

http://www.gamespot.com/event/codes/bayonetta-360-demo/
It says that the code is only valid for US residents, but I live in Canada and it worked fine for me.
I don't really like beat-'em-ups, but goddamn, this game rules. Dodging and acrobatics play an important role, and you just can't do well at this game by mashing buttons wildly, at least on Normal (I didn't bother playing on Easy).
I really love this game's ridiculous, over-the-top style. After you beat the first boss, your clothes come off and shapeshift into a giant dragon that mauls it to death. This is not an exaggeration.

North Korea is still pretty crazy.

http://www.cbc.ca/world/story/2009/06/24/north-korea-nuclear-standoff062409.html
They continue to disregard the UN Security Council and now they've threatened to destroy the US.
Good luck with that, Kim.
Stupid bastard.

Network Timeout

I am spending over 50% of my time on this site waiting for it to load before and after getting this error. Is this just me?

Waiting for player input

I'm making a custom battle system out of events. I made an event that uses Label -> Conditional Branch: Button _ is Down -> Jump to Label to allow the actor in the front of the party to choose between Attack, Defend etc. when it's their turn. So far, only Attack has an event linked to it.

When the player selects Attack, it runs an event that uses the same method to allow the player to choose a target. It displays some information on the highlighted target. The first time I tested this, I forgot to add the Jump to Label commands, so it highlighted both enemies at once. When I put the commands in and tested it again... the game froze as soon as I selected Attack. The music kept going, but the characters on screen stopped moving and nothing happened. F9 wouldn't open the debug menu, but I think F12 still worked.

I'm sure the Jump to Label commands were the cause. Removing them made it work (though not as intended), and putting them back made it freeze. Oddly enough, however, there were jump to label commands inside conditional branches that had no effect on whether it froze or not.

I tried putting the chunks of event commands inside loops. I was 100% sure the Jump to Label commands on the very bottom level were causing it, so if they weren't there, then it would work perfectly, right? Nope. It still froze. Somehow, I managed to break logic itself.

Then I remembered the Jump to Labels inside conditional branches. I tried using Loops inside a conditional branch: gold = 0 or more, but that didn't work. So I tried Jump to Label again. That didn't work.

Fuck.

In desperation, I tried copy/pasting the common event into a different slot and having the action select event call the new one, but it garnered the same result. If I can't find a way to fix this, then I simply can't finish this thing. I'll have to scrap it entirely. I really, really don't want to do that.

North Korea is batshit insane.

We could use a new news flash topic.
http://www.cnn.com/2009/WORLD/asiapcf/04/18/nkorea.threat/index.html
In an announcement on state-run television, the country said it was ready to step up efforts to develop nuclear weapons and poised for a military response to any moves against it.

"The revolutionary armed forces of the DPRK are always keeping themselves fully ready to go into action any moment to mercilessly punish anyone who encroaches upon the sovereignty and dignity of the DPRK even a bit," it said.

On Monday the United Nations condemned North Korea -- which refers to itself as the Democratic People's Republic of Korea, or DPRK -- for launching a rocket.

The United States called the launch a "provocative act" that violated a 2006 Security Council resolution prohibiting Pyongyang from conducting ballistic missile launches.

Pyongyang insists the April 5 launch was a successful mission to place a communications satellite into orbit. The United States says the rocket's payload did not reach orbit.

The U.N. statement says the rocket launch was "in contravention" to a 2006 Security Council resolution that demanded that North Korea not launch any ballistic missiles.

The 15-member council also voted unanimously for a statement by the council's president demanding the country make no more launches.

"The Korean People's Army will consider sanctions to be applied against the DPRK under various names over its satellite launch or any pressure to be put upon it through 'total participation' in the PSI (Proliferation Security Initiative) as a declaration of undisguised confrontation and a declaration of a war against the DPRK," the announcement on state TV said.

"Now that the group officially declared confrontation and war against the DPRK, its revolutionary armed forces will opt for increasing the nation's defense capability including nuclear deterrent in every way, without being bound to the agreement adopted at the six-party talks," it continued, apparently referring to the Security Council.
Don't Miss

* U.N. condemns North Korean rocket launch
* Security Council wrestles with N. Korea launch
* Japan extends sanctions against North Korea
* So, where's the payload?

Referring to South Korean President Lee Myung-bak, the statement added, "The Lee group of traitors should never forget that Seoul is just 50 kilometers (31 miles) away from the Military Demarcation Line."

That line was established by the 1953 Armistice Agreement between the two Koreas -- which are still technically at war.

A Friday report North Korea's official KCNA news agency, seemed to blame the "war hysteria" on the United States and South Korea after the two countries carried out a combined air force operation in South Korea.
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The "'South Korea-U.S. military alliance' oft-repeated by them is, in essence, nothing but a 'war alliance' and 'alliance for aggression' aimed at invading the DPRK," the report said.

"When a nuclear war will break out due to the war chariot of the 'South Korea-U.S. military alliance' is a matter of time," it said. "The U.S. and South Korean warmongers would be well advised to stop acting rashly, properly understanding who their rival is."
North Korea launched a rocket to put a satellite into orbit- which succeeded according to North Korea, but failed according to the US. They broke a 2006 security council resolution doing this, and if anybody tries to do anything about it, they'll take it as a declaration of war. Or so they claim.
North Korea's government is fucked. It's almost like they're trying to break the rules for the hell of it.

Script request for VX.

There may or may not be something like this already. I need a script that separates Spirit into two different stats- magic attack and magic defense. I don't want magic defense and attack to be directly correlated.

Getting place values of variables.

Is there any universal way to take a place value, including ones, tens, hundreds and thousands, of a variable and store that as another variable? I need to be able to use the same formula on any number.
And since I'm using VX, does anybody know of a script that will fix the shoddy variable math? I know GRS made one.

Action Game Maker trial released!

http://www.actiongamemaker.com/trial
Downloading now. I'm going to try throwing together a simple platformer with this. I really hope it has a scripting option...

State effectiveness setting...?

From the info on VX's Nonresistance setting in the database:
"Changes to this state will always succeed, regardless of the state effectiveness setting."
There doesn't appear to be any such option in the database. Is there some other way to set this? Am I blind? Is there a script for this?
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