TOUHOUFAN'S PROFILE
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Mandatory announcement of my presence
Hai.
XD
No, but really, I'm TouhouFan. Call me Toufan, THfan, THF, TF, or whatever for short. :P
I'm 18, and I have worked with RPGMaker vx a little and now am working with XP.
Never finished a project, but am just starting to realize that I have much more drive to finish this Touhou RPG fangame than I did my own game. Crazy. So, yeah.
But, I'm beginning to figure out how to code better, and hope that my finished game will do the subject material justice. Wish me luck!
P.S. Staying true to the Touhou style, the game is mostly about killing tons of weak enemies, then huge, incredibly difficult bosses. No puzzles, because touhou shouldn't make you think TOO hard, but the unique battle system makes for some added strategy. I have also "repurposed" the escape command, because that, too, raises the difficulty. Plus, Reimu would never run from a fight. Doesn't seem like her style.
A final note: damage will hopefully start in the 1,000's range; Touhou is epic enough to warrant dealing 1,000 or so damage on level 1 to creatures with 2,500 HP. :P
XD
No, but really, I'm TouhouFan. Call me Toufan, THfan, THF, TF, or whatever for short. :P
I'm 18, and I have worked with RPGMaker vx a little and now am working with XP.
Never finished a project, but am just starting to realize that I have much more drive to finish this Touhou RPG fangame than I did my own game. Crazy. So, yeah.
But, I'm beginning to figure out how to code better, and hope that my finished game will do the subject material justice. Wish me luck!
P.S. Staying true to the Touhou style, the game is mostly about killing tons of weak enemies, then huge, incredibly difficult bosses. No puzzles, because touhou shouldn't make you think TOO hard, but the unique battle system makes for some added strategy. I have also "repurposed" the escape command, because that, too, raises the difficulty. Plus, Reimu would never run from a fight. Doesn't seem like her style.
A final note: damage will hopefully start in the 1,000's range; Touhou is epic enough to warrant dealing 1,000 or so damage on level 1 to creatures with 2,500 HP. :P
HP/MP gauges in battle and menu in RMXP?
Dungeon puzzles
post=134039
I luuuuuurve puzzles, of all kinds - block pushing, flicking switches, grappling hooks, all that stuff. They don't have to be super-hard but it adds so much to a game to have something to do besides battling. Although there's a tricky balance between "give the player something to do" and "waste the player's time to pad out the length". I reckon the biggest danger is the backtracking and repetition that comes with many kinds of puzzles, so maybe the best approach is little-and-often. I liked in Soul Reaver 2 how basically the whole dungeon was one big puzzle and you just did little bits of it as you went along, especially in the light tomb. Definitely a lot more interesting than just "oh, someone left a block right next to this switch for no good reason". That's a bit tricky for most game makers though!
EDIT: Great call, Neophyte! If you're going to do puzzles (especially manipulating-your-environment puzzles) they should be everywhere. I loved getting out of a dungeon in Zelda and running around robbing people's houses with the new tool I'd just got.
Minish cap did that phenomenally well. :D
At any rate? I love the "Simple puzzles" get a rock ont a block, ice sliding, step on every tile and end at the door, switch puzzles, water raising..
in fact I used water raising and rock push puzzles in my own little demo game, which I might make into a Puzzle and minigame only game. XD I have a pacman type game, snake type game, 3 boulder slide puzzles, and a water level raise/lower dungeon. I plan to design more and more complex puzzles as I learn to map better. But for now, I'm focusing on Touhou RPG! (which of course, will lack any kind of puzzle, just be keyboard-smashingly difficult and have excellent replay value. XD)
HP/MP gauges in battle and menu in RMXP?
Okay, so I tried monkeying around a bit in the RMXP default script but couldn't get a window, viewbox, or ANYTHING to use as a guage :/
Is it possible for me to just use an imported bitmap of blue and red rectangles and have them fill proportionately to the ratio of currenthp/maxhp, currentmp/maxmp?
If so... How would I go about adding those to the menu and batlle menu?
any help would be appreciated! :)
Is it possible for me to just use an imported bitmap of blue and red rectangles and have them fill proportionately to the ratio of currenthp/maxhp, currentmp/maxmp?
If so... How would I go about adding those to the menu and batlle menu?
any help would be appreciated! :)













