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Geo Blocks

If you're interested in writing scripts for tactical battle systems you can consider using this as the base: http://forums.rpgmakerweb.com/index.php?/topic/16085-gubids-tactical-battle-system-v2-for-ace/

This is probably one of the more developed ones, though there are several others.

Geo Blocks

Double post

Event Trigger Labels

A new type of label has been added: "trigger?"


These are available if your event trigger is "player touch" or "event touch".

If you touch an event, then the event will run the "player touch" section.
If an event touches the player, then the event will run the "event touch" section.
If you trigger the event using a button or key item, the appropriate section will run (same as action trigger)

Battle Reactions

I looked into the problem but have not managed to find a solution, but I don't know how his battle system works to have an idea what might be the issue.

I've implemented two new types of reaction triggers:

1. Skill Type Reaction Triggers
2. Element Reaction Triggers

Usage is similar to the skill reactions
 
<stype reaction: stype_id react_id chance forced>
<element reaction: element_id react_id chance forced>
Both reactions respond with skills, so the react_id is the ID of the skill to respond with.
They are self-explanatory: when an attacker uses a skill with the specified skill type or element type, the reaction will respond.
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