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So, who's used Game Maker and can tell me how awesome it is?

Actually, if you use programs like GIMP or Photoshop, you wouldn't need the sprite editor to make sprites translucent.

The unbeatable battle.

I haven't done so yet in video games, as I haven't made a complete game yet, but I have done something similar to this in D&D. A few times actually. I do agree that making an unbeatable boss is extremely cheap from the players perspective, but is good for advancing the plot in some cases. I've tended to favor in these situations, the 'Almost' Unbeatable boss. Nine times out of ten, this boss will maim the party horribly. Nine times out ten out of the remain, the party will have fought nobly and gotten close to besting said boss. In that one tenth of one tenth, we have yet another one tenth where the party is successful in beating the boss, just barely, and after an excruciating battle that they later learn is not done yet(but they have since leveled and built up their abilities and such by the time this battle resumes(but so has the boss)).

Should they likely perish, you move on as normal. If they are those lucky few who win in the end against those odds, you reward them very generously with ample amounts of XP, maybe some gear, and a good pat on the head before moving on in a slightly altered version of the normal path/method. This leads to an even more punishing fight later on, but its worth it.

Adding/Changing Characters in SMBX

Oh, good, a Language I actually know something about.

Adding/Changing Characters in SMBX

Actually, while we're on the subject, what language is SMBX written in? I thought I read somewhere it was done in Visual Basic, but I'd like at least another source to confirm.

What are you thinking about right now?

Cat Cannon

If you build it, will they come?

Game Plan for 2011

I plan on releasing a game

Best Anime guy?


I always enjoyed characters such as this

Adding/Changing Characters in SMBX

Basic movement I'm not worried about. I was planning to use different power ups but I suppose I have to work around that. This presents a few issues, but the visuals can be changed, which is a step forward if anything.

Adding/Changing Characters in SMBX

My question is, is it possible to remove, add, or change characters in Super Mario Bros. X? For example: adding several new characters who play in their own fashion, use their own power ups, and who are obviously not part of the Mario Universe? Or perhaps hiding or discarding any of the five characters currently usable in the game?

This of course would also have to be applied to NPC's, tiles, and the backgrounds so as to create levels that fit with the project's style. I can doctor up some photos give an example of what I want if necessary.

So, who's used Game Maker and can tell me how awesome it is?

The lite edition has some pretty simple drag and drop options in regards to basic layout, design, and some pretty basic programming to it. I'd suggest going for the pro edition because it opens a lot of helpful features and programming is easier(of course if you know the code). I'm unsure of the MultiPlayer but I would suppose Anayru is right there.

Oddly, your project sounds similar to something I'm just now getting into.
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