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Double whammy:

I checked the video and the after one looks pretty good man! I know what a pain photoshop can be.

But here's a tip, make the last frame such so that when the animation restarts, the 1st frame will look like a natural progression from the last one so that the whole loop will look smoother and not stutter.

Or use more frames and do what I said if possible for an even better effect.

Update on Thyden design:

Whoa Steph, this looks great! Great use of flora, sand and shadows that break up the colors and add life to the area! Way better than before.

Thyden Screenshots

I agree with Hasvers in a way. I think the floor should blend in with the buildings a little more because right now it blends in with the water and it looks a bit off. Maybe make the water a little darker or the floor. Or experiment with both, add some detail or new colors to the water and see how it goes. Make backups before each change though.

Nice work overall!

Solis Impound Barge

author=Elder71
I think I'm gonna stick with pictures for now and see what impact it has on performance. I've become quite good at minimising file sizes and such


Speaking of size, only copy the needed files for the demos or the full game. The size should be as tight as it can.

Solis Impound Barge

author=Elder71
Hadn't really thought of that...It's a crucial scene, so I've gotta find a way to do it somehow :S


A powerful anti-lag script will work wonders if you go that route. But try to find the optimal and less troublesome way to make it.

Though eventing it will ensure it plays out just fine for the most part. As a movie, it needs to be a specific format (ogg) and I'm not sure if it will be exposed in the game's directory and thus be easy to manipulate so there's that.

Solis Impound Barge

author=Elder71
It might be easier to make the scene a movie and import it that way, rather than fiddling about with moving pictures by precise numbers of pictures and tackling their stack order.


And that might even 'cause some lag. So if you can do it as a movie or through Hasvers' method, that'd be great.

Solis Impound Barge

author=Elder71
Basically my plan is to save the different components as pictures and then 'move' them in sequence. Complicated to set up, complicated to execute. Hoo boi


Yeah that's exactly what I had in mind. And it's also why I thought that it's gonna be a pain to set up.

Solis Impound Barge

author=Elder71
...and I'm hoping to animate it by having the claw extend and then lower onto the Berghis ship. That's gonna be one helluva complex scene to organise.


Huh... I can think of one way to do that. It's gonna be time consuming to set up but it seems doable. And thinking about it, yes, it's gonna be complicated as fudge! =P

FINISHED my Berghis Trading Junk concept!

author=Elder71
It's quite a complex scene I need it for, so there's still about 70% of the work for it left to do.


Simply equip Full Throttle and finish the job! (cookie for reference!)

FINISHED my Berghis Trading Junk concept!

author=Elder71
I'm making it for the Kickstarter video - it'll have a much bigger role in the full game, but for the sake of the vid I only need it for a few seconds, yah.


Oh that explains it!
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