WITHLOVE'S PROFILE
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What Videogames Are You Playing Right Now?
Playing Downwell. I've played it more than I would like to admit.
It's one of my top games of the year in terms of good-feeling games, next to Metal Gear Solid V: The Phantom Pain. Nothing revolutionary, but certainly extremely wellmade.
It's one of my top games of the year in terms of good-feeling games, next to Metal Gear Solid V: The Phantom Pain. Nothing revolutionary, but certainly extremely wellmade.
Screenshot Survival 20XX
author=Craze
withlove i am a big fan of what you're doing. barettesboy looks like his faceset should be aligned a little lower to match the rest of the cast though?
Yeah, I've tried to fix his face alignment through my plugin, but I might just need to use a separate image file instead. That's probably the easiest solution anyways.
MVatar
Screenshot Survival 20XX
author=Liberty
@Withlove: That looks really neat. If you'd like to share those scripts, we do have a section for them on the site~ XD
I love the idea of checking not only the status effects but also seeing what they actually do!
Unfortunately, the stuff I did to the UI is probably not the most compatible due to a reliance on in-game switches and dependence on Yanfly scripts. (D-don't ask how. I'm not an expert coder yet.) However, Bobstah on the RPG Maker Web forums expressed a possibility of converting my design into a more compatible/usable plugin, so there's that to look forward to. :)
I could probably share the snippet of code to change the actor names into faces, though. Maybe add a picture option if I can figure out notetags. (I'm still learning Javascript as I go).
As for the Status Window, it's done by creating a "Skill" that corresponds to each state. These skills are in a "Status" category and aren't usable, but display information as needed. States then "teach" actors these skills to be seen on the menu. Maybe not an elegant solution, but it certainly works a lot better than one would expect.


Screenshot Survival 20XX
I didn't like RPG Maker MV's default battle menu look, so I played and altered it.

Also, I got clever and made a way to check a character's status effects / buffs in-depth.



Also, I got clever and made a way to check a character's status effects / buffs in-depth.


What are you thinking about? (game development edition)
Getting my feet wet with RPG Maker MV, I'm trying to just make a dumb RTP game with the cover art characters.
Ideas include strange time travel / parallel universe shenanigans and the main character being B-2 (the hovering robot).
I want Rob to basically be the Vergil of the game and have a dumb final battle between robots on a tower while playing Rules of Nature from MGR.
...maybe not that absurd, but you know. Babby's first RPG Maker games shouldn't be all that ambitious.
Ideas include strange time travel / parallel universe shenanigans and the main character being B-2 (the hovering robot).
I want Rob to basically be the Vergil of the game and have a dumb final battle between robots on a tower while playing Rules of Nature from MGR.
...maybe not that absurd, but you know. Babby's first RPG Maker games shouldn't be all that ambitious.
This is where my first post should go.
author=Marrend
I... think Tunger was making a reference to From Russia With Love? Or something.
Anywho, welcome to RMN! Share your creativity with us!
Ohh. I thought that sounded like a thing I didn't get the reference to.
And thanks for the welcome. Same applies to everyone. :]
This is where my first post should go.
author=TungerManU
Hi Withlove, welcome to RMN! Do you happen to be from Russia?
I've played games with Russians in them.
I've played games set in Russia.
I've played games where I play as Russia.
But no, I am not actually from Russia. Or Russian at all. :(
This is where my first post should go.
This is where my first post should go.
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