WOLFE'S PROFILE
Wolfe
538
My specialty is music composition, but I also have a little background in programming and some experience with pixel art. After a recent breakthrough on an RPG Maker 2000 project I've been working on, I'm well on my way to launching a game page and starting to piece things together!
Naturally, it will have a completely unique soundtrack. The theme of the game is still under wraps, but I promise it won't be something you've seen before...
I just posted my first tutorial, based on a discovery I made while making my game. I'm starting to get comfortable here, so you can expect to see more submissions from me in the future.
Naturally, it will have a completely unique soundtrack. The theme of the game is still under wraps, but I promise it won't be something you've seen before...
I just posted my first tutorial, based on a discovery I made while making my game. I'm starting to get comfortable here, so you can expect to see more submissions from me in the future.
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Parallel + Action Key Events
It can be more difficult to control the movement of a particular event from another event, though. If movement commands are localized then you can duplicate the event without much modification. I designed this while working with a parallel event that already tracks its own XY position and has a bit of pathfinding code to decide where to walk.
For other cases, a master parallel event is often the way to go, yeah.
For other cases, a master parallel event is often the way to go, yeah.
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