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The Amazing Adventures of Captain Maloneum: The Pinnacle of Masculinity

Oh wow... Sorry, it has literally been years since I last checked in on this, even now just happened to stumble on it. In case you ever read this, here's the answer. Also, spoiler warning, because answering that question reveals plot points.

<SPOILER START>

The tundra area only has a skippable side-boss, nothing lost there. But you have to do certain things in very speficic order and skip doing others completely. If I remember right, you need Zhiguli in her normal form to pick the lock, then gotta go all the way back to other side of world map to mutate her to half-lizard, so she can break down a boulder behind the locked door. Also you can't let Lane nor Ygmiar leave the party at this point just yet, because their skills are also needed to remove other objects on the way to the boss. Yeah, this is one of the things by which I wanted to give credit to some weird shit in older RPGs that some of them had, in the "how the hell I was supposed to figure that out?"-compartment.

Also, there is no way to get the Void Demon girl back after she leaves at the temple. Each of the side-characters have their good/bad ending tied to your actions during the course of the game and you get the good endings for them if you manage to trigger events that cause the side characters to leave the party permanently before the final boss.

<SPOILER END>

Wow, nice that someone managed to play the game past the Dursville area. This was the first game I ever made and I started doing it from the Dursville-starting area, so as I learned how to use new things, the game progressively became better after you leave Dursville.

So if some of you who played the game and quit before getting to the big world map area, give it another chance, it gets better after that. =)

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