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Getting RPG Maker XP to work in Windows Vista or 7
Checking other forums, it occurred to me that I should post this separately/split it off. If I get time tomorrow, I'll download RPXP, re-enable DEP (it's disabled atm), and see if I can find the right .exe. (I wiped my drive and installed Win 7, so I don't have my old exception list).
Let me know,
-Xerek
Let me know,
-Xerek
Getting RPG Maker XP to work in Windows Vista or 7
It's come to my attention that a good number of users are having trouble getting RPG Maker XP working under Vista or 7. When starting RPXP, or a RPXP game, a window would open and just as quickly close, without any kind of error message. I had the same trouble, and discovered a solution.
There is a Windows feature, DEP (Data Execution Prevention). It's a security feature meant to block malicious scripting from launching, but there are some older, legit programs it does not play nice with. Half-Life 1 being one, RPG Maker XP being another. The solution is to disable DEP outright, or add EVERY executable (for RPG Maker XP, and for each game) to the DEP exception list.
Hope this helps!
-Xerek
There is a Windows feature, DEP (Data Execution Prevention). It's a security feature meant to block malicious scripting from launching, but there are some older, legit programs it does not play nice with. Half-Life 1 being one, RPG Maker XP being another. The solution is to disable DEP outright, or add EVERY executable (for RPG Maker XP, and for each game) to the DEP exception list.
Hope this helps!
-Xerek
Where to even begin with RPG Maker
Glad I could help. Are you sure you added the right .exe file for RMXP to the list? I was able to get it working fine on mine (along with the RPXP games). If I recall, RMXP had a few .exes in there. You might want to try adding all of them to the list. Or, disable DEP outright briefly, and seeing if RMXP runs. If it does, then you know you just didn't add the right .exe to the optout list. Re-enable DEP, and just experiment with adding different .exes to the list.
Good luck!
-Xerek
Good luck!
-Xerek
Where to even begin with RPG Maker
Thank you all. I do plan on playing an RPG Maker game or two first, though I expect them to be similar to the SNES JRPGs I loved in the past. I also know you can go well well beyond, adding action RPG elements, mini-games and the like.
I am not afraid of scripting. I actually am close to a Associates in Computer Science, and have actually made my own text-based games (think Zork-like) on the Commodore 64 back in the day. I realize there will be work involved in getting off the ground, but I'd prefer to put that extra effort into one of the newer ones (XP/VX). Part of me wants to go VX, but the unlimited tile sets available in XP are tempting. Part of what I loved about the old JRPGs was the thrill and wonder of reaching a new area, and having it 'feel' new. The final dungeons of FF IV and Lunar: Eternal Blue Complete are great examples. Again, that's not a deal-breaker.
What I get will be legit. I've made it a point in recent years to change my ways and only keep legal, paid copies on my system. Nothing against others, just my personal feelings on the matter (I have a friend who is a computer programmer). Both have full demos to play with, so I feel certain I can test what I need to before dropping money on it.
Oh, as for OS compatibility, I had a beast of a time getting RPG Maker XP to run on Server 2008 R2 (Server version of Win 7), but I found the issue out (might help others). There is a Windows feature, DEP (Data Execution Prevention). It's a security feature meant to block malicious scripting from launching, but there are some older, legit programs it does not play nice with. Half-Life 1 being one, RPG Maker XP being another. The solution is to disable DEP outright, or add EVERY executable (for RPG Maker XP, and for each game) to the DEP exception list. VX does not suffer from this. Short form, I can use both without compatibility issues.
At the moment, I am leaning more toward VX, but certainly continue to value input. ChaosProductions, that link was very helpful in pointing out a vast array of differences. Thank you for it. And thank you everyone for your thoughts so far. Makes things considerably less intimidating.
-Xerek
I am not afraid of scripting. I actually am close to a Associates in Computer Science, and have actually made my own text-based games (think Zork-like) on the Commodore 64 back in the day. I realize there will be work involved in getting off the ground, but I'd prefer to put that extra effort into one of the newer ones (XP/VX). Part of me wants to go VX, but the unlimited tile sets available in XP are tempting. Part of what I loved about the old JRPGs was the thrill and wonder of reaching a new area, and having it 'feel' new. The final dungeons of FF IV and Lunar: Eternal Blue Complete are great examples. Again, that's not a deal-breaker.
What I get will be legit. I've made it a point in recent years to change my ways and only keep legal, paid copies on my system. Nothing against others, just my personal feelings on the matter (I have a friend who is a computer programmer). Both have full demos to play with, so I feel certain I can test what I need to before dropping money on it.
Oh, as for OS compatibility, I had a beast of a time getting RPG Maker XP to run on Server 2008 R2 (Server version of Win 7), but I found the issue out (might help others). There is a Windows feature, DEP (Data Execution Prevention). It's a security feature meant to block malicious scripting from launching, but there are some older, legit programs it does not play nice with. Half-Life 1 being one, RPG Maker XP being another. The solution is to disable DEP outright, or add EVERY executable (for RPG Maker XP, and for each game) to the DEP exception list. VX does not suffer from this. Short form, I can use both without compatibility issues.
At the moment, I am leaning more toward VX, but certainly continue to value input. ChaosProductions, that link was very helpful in pointing out a vast array of differences. Thank you for it. And thank you everyone for your thoughts so far. Makes things considerably less intimidating.
-Xerek
Where to even begin with RPG Maker
Okay, I've been playing these kinds of RPGs for a long time now, dating back even to some of the Ultimas, Questrons, Legend of Blacksilver, etc. on the C64, through the NES, SNES, PSX, PS2. etc., including Final Fantasy, Lunar, and Chrono Trigger among my favorites. I miss playing these kinds of games, and also think I could make a good one or two.
So, I found about about the RPG Maker, but am at a loss as to a starting point. I'm literally overloaded. First, there is RPG Maker VX, which is the latest, but I see a lot of people use RPG Maker XP. Why? What advantages do one have over the other? Is there an instruction manual for either? I see tutorials for specific things, including scripting, but nothing from a complete newbie's POV.
I realize this is disjointed, but I'm really just looking for advise as to how to start. I don't mind fiddling, experimenting, and bug hunting, but I do need to know how to get going in the first place.
In addition, I miss a good 16-bit JRPG. Any suggestions on a good game or two for the RPG Maker series to cut my teeth on?
Thanks in advance,
-Xerek
So, I found about about the RPG Maker, but am at a loss as to a starting point. I'm literally overloaded. First, there is RPG Maker VX, which is the latest, but I see a lot of people use RPG Maker XP. Why? What advantages do one have over the other? Is there an instruction manual for either? I see tutorials for specific things, including scripting, but nothing from a complete newbie's POV.
I realize this is disjointed, but I'm really just looking for advise as to how to start. I don't mind fiddling, experimenting, and bug hunting, but I do need to know how to get going in the first place.
In addition, I miss a good 16-bit JRPG. Any suggestions on a good game or two for the RPG Maker series to cut my teeth on?
Thanks in advance,
-Xerek
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