YELLOW MAGIC'S PROFILE
I am nothing special
Being Yellow Magic
An average Joe finds inspiration for an RPG Maker game in the unlikeliest of places
An average Joe finds inspiration for an RPG Maker game in the unlikeliest of places
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Duel Test
That's actually a really cool concept and I'd love to see it fleshed out into a more thorough system (as long as you don't explain the inner workings to the player, letting them figure it out themselves instead). Nice one!
Duel Test
My thoughts, which, YO DAWG I HERD YOU LIKE DISCLAIMERS, should be taken with a pinch of salt:
Honestly, I don't have a lot to say, as it's a fairly standard Suikoduel system. If you've made this from scratch, massive props.
- Four out of the five battles (the exception being Masao) were really easy, as opponents' "clues" were obvious and there wasn't much variance in their dialogue. What might have been a nice twist would be to hint at one command and then execute another, e.g. saying "Time to take a breather" and then go CRITICAL.
- With regards to Masao, that was definitely more interesting than the other battles. I'm interested in what you did to actually make it predictive, because to be honest I couldn't tell. :S
Good luck for the contest! :D
Honestly, I don't have a lot to say, as it's a fairly standard Suikoduel system. If you've made this from scratch, massive props.
- Four out of the five battles (the exception being Masao) were really easy, as opponents' "clues" were obvious and there wasn't much variance in their dialogue. What might have been a nice twist would be to hint at one command and then execute another, e.g. saying "Time to take a breather" and then go CRITICAL.
- With regards to Masao, that was definitely more interesting than the other battles. I'm interested in what you did to actually make it predictive, because to be honest I couldn't tell. :S
Good luck for the contest! :D
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