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Ylmir
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Summoner of Sounds
author=BurningTyger
Guys it looks like I might not be doing an entry this month.I'd been busy with other things onlinee and IRl. Perhaps can whip up sometime tomorrow, but otherwise i may have tosit the round out. Ah welll
Well, at least you're not the only one. Oh, and hello, guys, it's been a while ! Err.. What's up ? xD
More seriously, I'm working on a little thing right now. It isn't the most world-sounding thing I ever made, but I wanted to experiment a bit on how to not sound too "cliché". I don't think I'll finish it today, though. :/
EDIT : And actually, it's not really world music, only inspired by world music. At least for now.
Summoner of Sounds
author=Happy
@Ylmir: When I was listening to this theme I was so, so sad I had no time to participate to this challenge myself. The atmosphere and soundscape you build here is something very similar to what I often have in my mind for this type of setting. For me, this feels like a very familiar take on the medieval atmosphere, although I do have to say that when the musicbox instrument comes in, it makes the song sound more "dark fairytale" like atmosphere than anything else. The instrumentation in the beginning of the song is spectacular, however. Is that some sort of fiddle tremolo there? I love it, and have to learn to use it myself! The melody instruments up until 1:40 or so, are all very nice too. Like them a lot! 2:02 Very nice strings!
Thanks a lot, and sorry if I'm a bit late to reply ! I've been quite busy lately. I just wanted to answer your question, I actually used a cello (the Blakus Cello from Embertone) and not a fiddle. And the strings used in the background of the track are the "Scary Strings" from Spitfire Labs. Actually, Scary Strings is available for a small donation to UNICEF (£2, almost nothing), and it can sometimes be useful, when you need a darker sound for example. You must have a full version of Kontakt to run it though.
I'll try to find the time to contribute to this new challenge as well, I'm pretty sure it'll be fun. Don't ask me why, but I smiled when I saw the title "World of Traditions" :)
Summoner of Sounds
author=nhubi
I'll have a listen to yours soon, unless you are still waiting to up the revised version?
Sorry, I actually uploaded the revised version during the night between the 31st and the 1st and forgot to at least edit my message in order to tell it has been updated. I was a bit in a hurry for another contest and had 6 hours left to do the mastering on this other track. Anyway, thanks a lot for your review! :)
author=Giznads
Sorry, I'm not much of a reviewer, but I can say without a doubt this is my favorite for this contest.
In fact, all of your uploads have been fantastic thus far. ESPECIALLY "Home". <3
I always look forward to your releases.
Thank you ! By the way, Home is maybe one of my favorites among everything I composed so far. ;)
Summoner of Sounds
author=nhubi
Matt - Me Timbur Og, this wasn't the one that fits the theme, that's Lakeside town. If it was in the running I'd probably give it a star because it's encapsulates the theme of a mediaeval village sitting on a placid tranquil lake brilliantly for me. It's just stunning. Why isn't this one in the running this time round? :(
Actually, both were submitted during the previous challenge, and as you can tell, it doesn't really fit to a futuristic assault setting. And, by looking his profile, I can easily tell they were composed a while ago, before the 1st challenge : http://rpgmaker.net/users/Matt_/posts/
He probably submitted his tracks here without even reading the rules, just to promote himself. I hope I'm wrong though.
About my submission (which I just uploaded before I forget), I've been a bit in a hurry again, but I've managed to get something done and roughly mixed before the deadline. Oh, and I didn't even had time to think about a title for it xD
EDIT : Will upload in some hours a revised version of my track, I just noticed the harp was awfully loud and way too much on the left.
Summoner of Sounds
author=Giznads
Sounds a bit better on my end, please let me know if you hear a difference.
Sounds better to me as well ! :)
Summoner of Sounds
author=Anorax
I still have a hard time with understanding what counts as "good" mixing
Actually, I think everyone does, mainly because there isn't a single way to mix a track. This is also maybe why I've been a bit severe when giving feedback on it. I would have mixed it completely differently, by playing a bit more with the volumes and compression, but I have to agree you really nailed the reverbs, and each element is distinctly heard. So, sorry if my previous feedback was a bit harsh, I was maybe a bit too focused on how I'd have mixed it.
Oh, and talking about mixing and compression, here's my first feedback for the 3rd challenge, for Giznads, on the file sos_darkages_into_the_woods.wav :
Your track feels overcompressed. Whenever the sub-bass synth is heard, I can clearly hear a kind of oscillation in the sound of the other instruments. Also, the volume of your track is so low, you actually have a lot of headroom. I'd recommend you to raise a little bit the threshold of the compressor you use on your master track (usually, on quieter orchestral works, using too much compression on the master track is not recommended), and maybe turn down a bit the volume of the sub bass - They seem to be unusually loud to me, and maybe it is what's throttling your master compression.
Summoner of Sounds
author=HappyIt was actually what I had in mind for this one. I didn't thought the "survival" feel was a mandatory part of the challenge, and went for the approach you described.
I think the song would work in a scifi setting of sorts, though it doesn't really make me think of a battle of life and death. Though, I guess it could work in some jrpg assault scenario, where it's like the hero and his buddies invading some place and they're all hyped and like "yeah, hey let's do this!"
author=Happy
The wubbly bubbly synth after the build up doesn't really work for my adrenaline, though.
author=HappyActually, when I do this kind of music, I usually use orchestral and electronic instruments altogether, and I decided, just to spice up a bit the challenge, to not use any orchestral section (apart from the drums). And yes, I'm less used to this kind of mostly-electro stuff, this is why I had trouble mixing this track.
Mix-wise I feel there could be some more clarity in there and that some lower mid tones of the synths and guitars are clogging up and covering a bit too much.
Still, for something made in about two days, I'm quite happy with it, though I was considering correcting some issues before releasing it somewhere else. For example, the synth you are talking about was more used as something to fill a small hole in the mix than as a real lead sound, and I really hesitated to cut the small part just after the buildup - because it lacked this action feel. Same with the mixing, I spent a good amount of time trying to make the different guitar sounds clearer, yet I was still uncertain of how it sounded sometimes.
Thanks for your feedback ! :)
By the way, I think I'll be more into my comfort zone too on this challenge. And since I have more time (exams are over), I hope I'll be able to contribute some more. ^^
Summoner of Sounds
author=Shade_HunterI really prefer this version. There are still some things that I would change, like this string section at 0:46, which is a bit too loud.
If you have time to listen my latest submission, I'd be more than delighted:http://rpgmaker.net/content/events/sos/files/Fight_on_the_Orbit_V2.mp3
With less reverb, the drums already sound less distant, but I think putting them slightly louder or slightly boosting their higher frequencies with an EQ could help too.
Summoner of Sounds
I « reviewed » (it's more like some random advices for each track actually) some of the submitted tracks… I'm maybe a bit late for the challenge, but I hope it can still help !
Oh, and by the way, don't worry if I only talk about the negative points and forget the more positive, I've never been good at pointing out the more positive points. Oh, and by the way, the feedback I haven't put as “spoilers” contain some advice that someone else could maybe find useful.
SignInColor - RMN_Summoner_of_Sound__Challenge_2_Looped.ogg
Good work, with interesting melodies, although I'm not fond of the mixing. For example, I don't like the reverb you have on your kick/low percussion – the low frequencies can become really messy easily if you have too much reverb in there.
Also, when you have repeated notes of an acoustic instrument (here, the piano), I highly recommend to vary the velocity of the notes to avoid this machine-gun effect. With some sound libraries, it will only change the volume, but with some others, it will trigger another sample, with a softer or harder note. This avoids the to be repeat too much the same sound. Also, it brings some more realism, since a real piano will never make the exact same sound two times, and even a good pianist will never be able to hit the same key twice with exactly the same velocity.
Trihan - battle_stations_v3.ogg
The mix really lacks a lot of energy : almost everything is far in the background, even the drums, and it makes the whole track feel empty. It looks like you're afraid to make your lead melody disappear behind everything else, and because of that, everything else disappears behind it.
If you want, I can send you a quick example of how it could sound with only a bass synth and some drums added to your track, just send me a PM if you're interested ;) I'm pretty sure you don't realize how much space you leave empty in your mix, and it may help you to see what I'm talking about if I show it to you on your own track.
By the way, I don't really understand why at 0:35, your drums suddenly come more in front of the mix before disappearing again. And at 34,3 seconds exactly, your audio peaks a bit too high and saturates (just open it in Audacity or something like that and you'll see what I'm talking about). It's something you must avoid, since getting higher than 0.0dB will result in an irreversible distortion in your final audio file.
Shade_Hunter – Fight_on_the_Orbit.mp3
Anorax - SoS_Ch2__Call_of_the_Chromed_Commandos.wav
Fulminis-ictus – Assault_Action__Techno_War.ogg (edit : Thanks for the star ! :p)
TheRexion – march_to_death.mp3
Giznads – Your_Moms_A_SciFi_Warrior.wav
Oshimura - Cyber_Assault.ogg
larrylpope – OuterworldBattleTheme2_1.wav
Giznads – Giznads__Summoner_Of_Sounds__Assault_Action-1.wav
Oh, and by the way, don't worry if I only talk about the negative points and forget the more positive, I've never been good at pointing out the more positive points. Oh, and by the way, the feedback I haven't put as “spoilers” contain some advice that someone else could maybe find useful.
SignInColor - RMN_Summoner_of_Sound__Challenge_2_Looped.ogg
Good work, with interesting melodies, although I'm not fond of the mixing. For example, I don't like the reverb you have on your kick/low percussion – the low frequencies can become really messy easily if you have too much reverb in there.
Also, when you have repeated notes of an acoustic instrument (here, the piano), I highly recommend to vary the velocity of the notes to avoid this machine-gun effect. With some sound libraries, it will only change the volume, but with some others, it will trigger another sample, with a softer or harder note. This avoids the to be repeat too much the same sound. Also, it brings some more realism, since a real piano will never make the exact same sound two times, and even a good pianist will never be able to hit the same key twice with exactly the same velocity.
Trihan - battle_stations_v3.ogg
The mix really lacks a lot of energy : almost everything is far in the background, even the drums, and it makes the whole track feel empty. It looks like you're afraid to make your lead melody disappear behind everything else, and because of that, everything else disappears behind it.
If you want, I can send you a quick example of how it could sound with only a bass synth and some drums added to your track, just send me a PM if you're interested ;) I'm pretty sure you don't realize how much space you leave empty in your mix, and it may help you to see what I'm talking about if I show it to you on your own track.
By the way, I don't really understand why at 0:35, your drums suddenly come more in front of the mix before disappearing again. And at 34,3 seconds exactly, your audio peaks a bit too high and saturates (just open it in Audacity or something like that and you'll see what I'm talking about). It's something you must avoid, since getting higher than 0.0dB will result in an irreversible distortion in your final audio file.
Shade_Hunter – Fight_on_the_Orbit.mp3
Your track lacks some energy too, because the drums aren't mixed well. All their high frequencies are cut out, and they are at a really low volume – they add little to nothing to your track this way. Don't be afraid to bring your drumkit a bit more in front of your mix. Also, I feel like all your track is drowned into a reverb, most of the sounds used lack clarity and presence. If you're using reverberation plugins, try to decrease the amount of reverb added, this might fix the issue.

Already gave my opinion on this one, but I think it still deserves a star ; I especially like the general idea of the track, even if the mixing doesn't always make it justice.
Fulminis-ictus – Assault_Action__Techno_War.ogg (edit : Thanks for the star ! :p)
I don't really like the dissonant melodies you have in your track, but they add to the mood in a good way. I'd have liked some more variation though, because I'm pretty sure this can get repetitive over time.
I'm not completely sure the trance/techno genre was a good idea for the challenge : It has a futuristic feel, yes, but I tend to associate these genres to racing games like Wipeout more than epic battles. Maybe it's just me though.
I'm not completely sure the trance/techno genre was a good idea for the challenge : It has a futuristic feel, yes, but I tend to associate these genres to racing games like Wipeout more than epic battles. Maybe it's just me though.
TheRexion – march_to_death.mp3
Your lead melodies are really blend into the background, and it's both a positive and a negative point. As a background music, it works and doesn't draws the listener's attention, but it also has much less charisma when listening to the music only.
Your track fits the theme, not in the « OMFG DAT BATTLE IS BADASS » way, but in a more subtle manner, and while I don't think it would fit into an action-oriented game, it could definitely find its place in something more strategy-oriented.
Your track fits the theme, not in the « OMFG DAT BATTLE IS BADASS » way, but in a more subtle manner, and while I don't think it would fit into an action-oriented game, it could definitely find its place in something more strategy-oriented.

+1 star. Actually, I love the retro feel of this one. And… sorry, I don't know what else I could say. xD
Oshimura - Cyber_Assault.ogg
You may find me harsh, but… It sounds random, exactly like if you had put random samples and loops at random places into your DAW. The different « parts » all sound completely different, with a completely different sound quality and mixing between each. It sounds awkward, disturbing, random and incoherent, and you probably just sliced different songs, samples and loops before putting them back together in a strange fashion. If not, then someone has to tell you it sounds like that. Sorry.
larrylpope – OuterworldBattleTheme2_1.wav
A lot of tension, it reminds me of Final Fantasy for some obscure reason – probably because of the small percussive segment around 1:10. This is a good track, but I'd see it more in a crucial scene just before an assault, or maybe as a boss battle theme in a turn-based RPG against bosses that require not to max out damage against them (like an unbreakable barrier), but to use specific elements on the battlefield in a clever way (for example, something that would disable the barrier).
Giznads – Giznads__Summoner_Of_Sounds__Assault_Action-1.wav
I'm a bit skeptical about the structure of the track. The intro sets more a scenery of infiltration, while the main part of the track is more action-oriented. Ingame, I don't feel like it would work well, because of this difference between the intro and the rest, and because the infiltration-like pace lasts almost until the middle of the track.













