ZZYXK'S PROFILE
Zzyxk
0
Search
Accumulating Money over time
I am trying to create an event where someone can read signs out front of many houses that allows them to purchase the house to use, and purchase the house to put up for rent (like Fable). I'm wondering if there's a way when they choose to put the house up for rent, they can accumulate a small amount of money every 5 minutes or so.
Any tips are much appreciated,
Zzyxk
Any tips are much appreciated,
Zzyxk
Event Graphic Changes on Action Button, Don't Know Why!
I have an event where a bunch of guards from an enemy castle move into the battlefield, combat begins, and when it ends it activates a switch which I use to activate the events I'm having problems with...
So the event Page 1 condition is the switch activated after combat. Trigger set to action button. Graphics used are downed characters (to show the dead enemies after combat). I have text so show you have found an item, change items potions and perfumes +1, then self control switch A is turned on. Page 2 is activated by this self control switch, where there are no event commands, just the graphic of the exact same down graphic.
When I try it out in game, all of the graphics are there as they were set, but the graphics change to something else in the down 01-04 pages while the text is up. When you hit enter it switches back.
Anybody know what my problem could be?
Thanks
So the event Page 1 condition is the switch activated after combat. Trigger set to action button. Graphics used are downed characters (to show the dead enemies after combat). I have text so show you have found an item, change items potions and perfumes +1, then self control switch A is turned on. Page 2 is activated by this self control switch, where there are no event commands, just the graphic of the exact same down graphic.
When I try it out in game, all of the graphics are there as they were set, but the graphics change to something else in the down 01-04 pages while the text is up. When you hit enter it switches back.
Anybody know what my problem could be?
Thanks
Failed to load script data
I recently picked up RPG Maker XP. I added a script to the main script, and later started getting this error. I cannot open the particular game I put the script on. The script is as follows:
class Game_Actor < Game_Battler
alias exp_normal exp
def exp=(exp)
@exp = [.min, 0].max
# Level up
while @exp >= @exp_list and @exp_list > 0
@level += 1
# Learn skill
for j in $data_classes.learnings
if j.level == @level
learn_skill(j.skill_id)
end
end
# heal
@hp = self.maxhp
@sp = self.maxsp
end
# Level down
while @exp < @exp_list
@level -= 1
end
# Correction if exceeding current max HP and max SP
@hp = .min
@sp = .min
end
end
Does anyone know how I can fix this without losing my game?
class Game_Actor < Game_Battler
alias exp_normal exp
def exp=(exp)
@exp = [.min, 0].max
# Level up
while @exp >= @exp_list and @exp_list > 0
@level += 1
# Learn skill
for j in $data_classes.learnings
if j.level == @level
learn_skill(j.skill_id)
end
end
# heal
@hp = self.maxhp
@sp = self.maxsp
end
# Level down
while @exp < @exp_list
@level -= 1
end
# Correction if exceeding current max HP and max SP
@hp = .min
@sp = .min
end
end
Does anyone know how I can fix this without losing my game?
Pages:
1













