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VX Ace Making dialogue

author=Mirak
I love your first sentence because it's often used by people who haven't looked at all. Not saying you're doing the same. It's just a funny coincidence.

Anyway, you can do this in different ways. The most basic method I know for quick NPC making, is to simply use the NPC event's self switches. You use all the self switches you want for different dialogue (up to 5 per event, if you want more, you'll have to use global switches or a variable), and then at the last dialogue, you turn all the self switches off to force it to start repeating the first line.



You want to see my internet history? lol thank you very much for the help.

VX Ace Making dialogue

I have looked around quite a lot and can't seem to find an answer to this, but I am trying to make an NPC have three different lines of dialogue, however only one is used at a time and in a specific order. So:

Player interacts with NPC, NPC says dialogue #1, end event. Player interacts with NPC, NPC says dialogue #2, end event. Player interacts with NPC, NPC says dialogue #3, end event.

I know I can make it so the dialogue just comes all at once, but I want it broken up so player can approach NPC more than once.

I was thinking it would need some kind of variable? I'm having trouble figuring it out or finding it anywhere else on the web.

[RMVX] Making tiles change?

I got it now, thank you very much :)

[RMVX] Making tiles change?

author=pianotm
Okay. This is a very simple thing to do.

1. Leave the tile space in question blank.

2. Create an event over the blank space and set priority to "below characters" and set trigger to "Player touch". Set options to "direction fix".

3. For the graphic, click on the graphic square and when your character selection comes up, scroll all the way to the bottom and you'll be able to select tiles from your B-E tiles. You'll need a stone floor in one of your B-E tiles.

4. In your command window, set a move event to make "player" jump back. Set Control Self Switch A. Create a new page.

5. In page two, check the self switch box under conditions and make sure it's set to A. Set priority to "same as characters". Tick the "direction fix" option again.

6. Since you'll likely want the lava animated, you'll need to make a character sprite for the lava. Set the graphic to this character sprite.


You lost me 100% at step 4.

[RMVX] Making tiles change?

Is there a way to make a tile change/appear after the player steps over it. For example, though not what I am trying to do, having a player step onto a stone tile, the character automatically jumping back, then the stone tile turning into a lava tile. I've tried to figure it out through switches but they don't really make much sense to me..

Garden... A dark path...

This looks fantastic ;D

Drim

Not bad. Didn't really know what was going on about 90% of the time, but still made it all the way through. Controls easily too. I liked it :)
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